Iam a bit confused by the armor rules ( Fallout PNP 2.0 JM).
The Damage Formula is :
(Initial Damage - Threshold) - ((ID -
DT) X DR, round down).
But i dont know what the AC does, i dont find an explanation in the Rules. Perhaps im just blind ^^.
sry for bad english.
Im currently working on a Fallout pen & paper campaign. Im GM and I wanted some new weapons for the wastes. We will play the 2.0 rules by Jason Mical with the revised skills.
I think maybe they are a bit overpowered, so please help me making them fit the rules :boy:
H&K M416
Value: 3000...