Recent content by TheBadDoctor

  1. T

    most used weapon

    Honestly, I'm really just chipping in here because of a typo I read about five pages back: Someone professed their love for the wombat shotgun. Yes, it's a typo. W is near C, but not so near that it should be a common mistake. HOWEVER. From this woeful slip of the key we see the...
  2. T

    Most Creatively Evil thing done in Fallout

    To be fair, I preferred Bringer of Doom's first album. You know, back when they were "creative."
  3. T

    Nuclear paranoia non-existent in Fallout's world?

    Nukes in Fallout fall under the same category as most "Legendary Widgets of Unimaginable Power" in high-fantasy games. Your Triforce, your black materia, your infinite snowglobe of doom, etc.. They're symbols of vast destructive power, have had a significant role in shaping the world's...
  4. T

    How do you make guns and ammunition in a desert wasteland?

    Kid's got a point, though. Ashmo's post was unnecessarily snarky.
  5. T

    In terms of canon?

    Bethesda, despite their supposed "freeform" style (by way of explanation: I've played Morrowind and watched Oblivion, and quite frankly both games bored the living hell out of me, and I usually LIKE those kinds of games), seems to want to add a moral center to a game that wasn't really supposed...
  6. T

    Vic is an Idiot

    See, that's the way to handle it. Sulik don't take no lip.
  7. T

    Vic is an Idiot

    Vic hates waiting.
  8. T

    Просм&

    My guess would be: Ballistics - bullets Biological - poison gas, etc. Electrical - pulse rifles, for example EMP - EMP grenades, most likely Heat - Flamethrowers Normal - bludgeoning or slashing damage, like knives or hammers
  9. T

    Post-Apocalyptic books

    I've got to put in a recommendation for Nick Mamatas' Move Under Ground. It's not traditional post-apocalyptic fiction, involving no nuclear war, but here's the basic plot. The rise of Cthulhu and R'lyeh, as told from the perspective of Jack fucking Kerouac. That's right. It's a bit...
  10. T

    FOOL idea collection, suggestions welcomed

    Rather than hijack the other thread, I'll just start my own. Today, we'll be examining the Background concept, listing a few possibilities. The final assortment should reflect in-game factions and plausible histories. These shouldn't have a major effect on the game, but are more for...
  11. T

    Vintage Firearms Mod Question...

    To quote a student of mine: "Patients is a virtue."
  12. T

    In terms of canon?

    As long as the potential for Goldblum-style mutation is extremely high, I will tentatively allow teleportation to be considered as a possibility.
  13. T

    New plot concepts/devices for Fallout

    Let's relegate the GRAND CONFLICT BETWEEN CHAOS AND ORDER to the D&D world. I personally find this too dichotomous and reductive, but it's a good start. I think the hardass military disciplinarian against the anarchic young turk is too cliched and not nearly ambiguous enough. In NCR...
  14. T

    Interplay's Fallout MMO

    I've decided, at least tentatively, that scavenging supplies and materials from ruins and fallen foes should fall under the category of Outdoorsman, because what else would we do with it? This way, even the most dedicated Craft Boy (a new archetype!) will have to specialize. You could either...
  15. T

    Choices, Choices: FO2 Weapon Inquiry

    Floaters have a built-in resistance to electrical attacks, as I recall. It's nothing that can't be overcome by a nice critical, but other weapons are simply more effective at the baseline level.
Back
Top