I'm currently playing a character specializing in unarmed combat, and I'm using the HtH Evade perk. To test my ability to dodge attacks, I surrounded myself with several enemies and skipped my turn, which gave me 85 AC. Then I spent my next turn using up all of my action points, which gave me...
Thanks for the explanation. But it seems rather strange that you need skill points before you can play the slot machines, because I don't see why it's more complicated than craps or roulette. Why can't you simply ask the pit boss or maybe even the bartender if you don't understand how to play...
You see nothing out of the ordinary. ... Seriously? After spending months wandering the wasteland, trekking through dark caves, and visiting run-down towns, this is the description that the game gives to a frigging space shuttle parked on the Golden Gate Bridge??
I think it's a bug with the way the game checks how you stole the urn. From the The Nearly Ultimate Fallout Guide:
So I haven't really been doing anything wrong. Neal really is psychic, because he was in a completely different room and still knew about it.
Also, Neil in Junktown seems to be psychic. Even when I steal the urn when the bar is closed and nobody is looking, and hide it somewhere so that it is no longer in my inventory, he still knows that I was the burglar and becomes hostile no matter what. This really screws up the Bust the Skulz...
I'm using the standard installation of Fallout Fixt 6.7.3 and I'm getting a strange response from Garl in the Khan camp.
When I first talk to Garl, I tell him that I'm an explorer, so he gets upset and shoots me. Once. Then he breaks off combat and pretends nothing happened. I can still talk...
When I first talk to Garl, the leader of the Khans, I tell him that I'm an explorer, so he gets upset and shoots me. Once. Then he breaks off combat and pretends nothing happened. I can still talk and barter with him, and none of the other raiders pay any attention to me. Is this supposed to...