Even I won't ever accept FO3 or FONV cannon, it's merelly a sentimental statement.
The "contradictions" arguments are futile, in the cannon it self there are contradicctions as well. Is a sort of futuristic fantasy (not sci-fi).
The "fan belonging" argument salso are wrong. Fans are fans...
Also Metzger, the slaver's guild lider in The Den, has a dialogue in which asked "what radio signals is he spying", he talks briefly 'bout secret desert transactions (referencing Salvatore's bussines with Enclave) just before noticing he's said too much.
I strongly disagree:
Mentats - Amphetamine. It's know that while in effect, IQ used to grow two points (high focus and freedom from fatigue equals a more productive brain/intellectual activity).
Psycho - Methamphetamine+Opium (Painkiller). Energetic and "painless" effect.
Jet -...
A proposition
It's the central idea, a crippled character that has several limitations. But consider that it'd surely be able to finish the game, if wanted of course (2 psycho, turrerts and/or sargent is not incoherent with addicts' traits at all, you know... a good talked rascal or swindler)...
I'm from Spain.
A nice weather, very bad politicians and really long and prouding history, as many other european countries. I hope you apologize my english.
Changing subject ¿Any idea for the Junkie build? I've read some posts but none of them are more than a vage and ignored character...
INTRODUCTION
I've played several times Fallout, always trying to scape the temptations of building those "I-can-do-everything" & "Only-gauss'-instant-death-criticals-can-kill-me" characters. Those perfect generalist described by Per Jorner are great for explore the game and squeeze every...