I'll tag Throwing with Unarmed because aside from Speech what the heck else do you really need? 60% Lockpick, 40% Barter, blah. Skill points are pretty irrelevant by double digits level so why not? [FO1]
Throwing is also pretty important if you feel like knocking over Morpheus and the...
Individual scripts? How can I access those? Is there something you can do or fail to do that might void your possibility of getting Berserker? (e.g. getting Childkiller first, obtain any allies, visit every location on the map, completing the water chip quest) If you hit 25 and are at a more...
[Fallout 1] [v1.1]
I hope I am not missing something patently obvious, but on a recent playthrough I somehow managed to miss Berserker status despite trying specifically to attain it. Given that my character blatantly fulfills the criteria to any objective onlooker, the hangup must be...
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Concerning skills. Is there any reason to put a non-combative skill above 100%? Is there any reason to put a combat skill above 150%? What exactly is the difference between Unarmed at 125% and at 150%? Do combat skills only affect accuracy?
Swing / Thrust. What's the...
Also, to get the skill bonus for lockpicks, tools, etc, do you have to specifically use them for the check or do they just add their bonus for being in your inventory?
[Fallout 1] [v1.1]
I've played through this game a ton but there still exist elements that I am unclear about. For example:
One-Hander
"You excel with one-handed weapons--"
Excel how? Accuracy? Damage? Both? Any specifics?
Heavy-Handed
"You rarely cause a good critical--"
Meaning...