Mod Idea: Scrapheap Integration and Necropolis fix

setting Scrapheap in place of Necropolis is also dumb since nobody wants to re edit the map and all random encounters just to put a small meaningless location there, and as you said too late for getting dogsh!t, not to mention Necropolis would be moved to the desert, where supermutants are frequent in random encounters.. meeting a random encounter with supermutants is a suicide without some PA, unless Lexx would wrote a script that if dude and his humanoid party is wearing cathedral robes the supermutants would not turn hostile. otherwise You'd be forced to do BoS questline to get PA..
isn't Bakersfield south of lost hills bunker where there is only brotherhood patrols and raiders encounters? i don't think you can meet super mutants around
 
isn't Bakersfield south of lost hills bunker where there is only brotherhood patrols and raiders encounters? i don't think you can meet super mutants around
I figured the intention was to populate the desert to the east with some towns ( necropolis in this case) since #1 it was easier for the mutants to find it, and #2 there's literally nothing there, and eastern part of the map is swarming with towns already..

I'm not american nor versed in geography of their towns, nor knew the idea giver ment Bakersfield as the place for Necropolis.. I don't even know where Bakersfield is placed in real world for fucks sake.. and i simply don't care, i just pointed out how i see this from gameplay perspective, that it's counterprroductive and may cause problems further down the road.. anyways Lexx said He won't lift a finger for this, so you peons may just live your wet dreams about it.. We have scrapheap in EtTu in form of a computer simulation, and that's it..
 
No Necropolis was going to go in the spot where it actually is in the lore and where it is according to verbal directions in game and where the mutant invasion timer implies it is. Bakersfield.

Which IS on the map as one of those random city tiles.

Necropolis is in the middle of literal nowhere in the final game.

Scrapheap is canonically in the middle of nowhere, after Junktown and before Necropolis.
 
The naysayer response is kind of funny because we've hit the point where it comes down to blindly accepting Fallout 1's world design as infalliable and appealing to the authority that is Lexx (you can just make an add-on for Et Tu, it's open source). Why is this thread still going?
 
I figured the intention was to populate the desert to the east with some towns ( necropolis in this case) since #1 it was easier for the mutants to find it, and #2 there's literally nothing there, and eastern part of the map is swarming with towns already..

I'm not american nor versed in geography of their towns, nor knew the idea giver ment Bakersfield as the place for Necropolis.. I don't even know where Bakersfield is placed in real world for fucks sake.. and i simply don't care, i just pointed out how i see this from gameplay perspective, that it's counterprroductive and may cause problems further down the road.. anyways Lexx said He won't lift a finger for this, so you peons may just live your wet dreams about it.. We have scrapheap in EtTu in form of a computer simulation, and that's it..
well in lore it make sense to place it there the super mutants take the place and it is near to 2 major bases for them the cathedral and mariposa and i think it is the third town for the mutant invasion
Scrapheap is canonically in the middle of nowhere, after Junktown and before Necropolis.
isn't it the town between the mountains
Screenshot 2025-06-09 231010.png
 
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