Is Fallout 2's Location Change for Shady Sands a Big Deal?

Elaxter

Totally not a mutie
Hi there!

I was thinking about the giant change in location of Shady Sands in the Fallout show (I promise this post isn't about the show), and I remembered that Fallout 2 introduced a similar circumstance where Shady Sands (along with Vault 13 and 15) moved westward closer to Mariposa. Would this "new" location actually have an effect on the events in Fallout 1? Or is it mainly a "cosmetic" change? I looked into this topic before and there is very little in the way of discussion about this except when comparing it with the show's change.

Thanks a lot, guys!
 
In Fallout 2 it wasnt moved a whole lot and its still in roughly the same place so I don't feel as though it's a major deal. Most players don't even notice that it moved at all.
 
Are we sure that the scale of Fallout 2’s map isn’t just bigger? The NCR of Fallout 2 is also closer to Vault 15 AND Vault 13 than the Shady Sands of Fallout is. And traveling on the map takes longer too.

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(I don’t know why they put Santa Clara on this one…)

Looks like Vault 15 is 4 tiles away from Shady Sands in F1, whereas in F2 it’s 3 tiles away. In F2 Vault 13 is also 3 tiles away, whereas it’s 5 tiles away in F1. Seems like the maps between the two games are pretty inconsistent with each other.

To answer your question, no, I can’t imagine it would change much.
 
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I must admit, I was doing some looking on Reddit and people are comparing the change in the show with the change in the games and saying that they are within the same level of "lore break." It seems odd to me to compare the two like that, so I was wondering what you guys thought! I feel as if the show's new locations is a substantial departure from the "spirit" of Fallout 1 & 2, even thought through technicality, Fallout 2 changed the location.
 
I must admit, I was doing some looking on Reddit and people are comparing the change in the show with the change in the games and saying that they are within the same level of "lore break." It seems odd to me to compare the two like that, so I was wondering what you guys thought! I feel as if the show's new locations is a substantial departure from the "spirit" of Fallout 1 & 2, even thought through technicality, Fallout 2 changed the location.
The lengths people will go to defend this show is insane. Reddit is full of people like this. I don’t see why people can’t just admit that they fucked up. The original developers were quick to admit when they made a mistake or something didn’t make sense, but Bethesda seems incapable of this and acts like every single thing they do is consistent and lore-friendly. And with fans like these, why not? They’ll defend literally anything at this point.
 
Reddit is full of people like this. I don’t see why people can’t just admit that they fucked up.
Can't ever admit to the neckbeards, nostalgia blinded boomers that hold the first two games as the best in the series that Bethesda or anyone outside of the developers of the first two games (and New Vegas for that matter) has fucked up the lore and continuity.
 
Shady Sands in F1 is just a new village.
NCR in F2 is a capital of new nation. We access that town in bazaar, downtown, and senate hall/government section. NO resident area at all. The ranch site should think to be a suburban or just plain outside area that linked to NCR capital with a shortcut door.
So no, I dont think there is changes in scale from F1 to F2. The village is just bloating up into a middling city.
 
Shady Sands in F1 is just a new village.
NCR in F2 is a capital of new nation. We access that town in bazaar, downtown, and senate hall/government section. NO resident area at all. The ranch site should think to be a suburban or just plain outside area that linked to NCR capital with a shortcut door.
So no, I dont think there is changes in scale from F1 to F2. The village is just bloating up into a middling city.
I considered this as well, but on the Fallout 1 map you can see that Shady Sands is represented by a little blip in the corner of its green circle. In Fallout 2 the city takes up the whole tile and even beyond (this is hard to see on the map I posted). So this is accounted for in the map already. That’s my opinion at least.
 
I looked at both maps numerous times, and I couldn't even tell the difference when it comes to Shady Sands placement. I get the feeling that the people who say it is lore-breaking like the show are just quoting others and never really noticed it when looking at it themselves.
 
A lot of the people that are defending the TV show retcons 100% never even played the first two games.
I hate reddit for this because they always assume I'm a New Vegas fanboy who never played the classics. Then they go and make the most ludicrous claims about them.
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Fallout 4 turned BoS into a cartoony, over-exaggerated version of the real BoS because it was just a knee jerk reaction to the criticism Fallout 3 BoS got. It was like "oh, you didn't liked we turned BoS into a bunch of pussies that suddenly want to defend the wasteland? We're gonna remove any nuance BoS had and make them even more xenophobic than the one in the original games.".
 
this "the brotherhood were not that bad in 1 and 2" came from one person in reddit and i don't know if he even played the originals

he say they don't send you in suicide mission because they warning you, but cabbot don't mention anything about the glow as he should be, it is the other guard and you can still miss his dialogues if you don't ask him, and this guard will say to your =<3 intelligence character to go to the south and give you rad x for it, yeah what a responsible guy, also the bodies of losers around the glow says a lot about them and their "warning"

and they help the wasteland from super mutants, and that they bring technology slowly to the wastes, when the wasteland is the place that they get food and water and the super mutants are a very serious threat, will you let your helpless farm get colonized by rats?
and yes because they trade technology for food and water they will eventually bring technology into the waste

not sure but i remember him saying they let people join them even before the player, the only mention of we let stranger go inside was dialogues with cabbot/roger when they used to let merchant go inside their bunkers instead of around the door

lets not mention that the death of one man (rhombus) will result the dark ages in California that could last millennium, what is more obvious about how flawed they are?

in fallout 2 they are not even sure what the enclave are about, and they still send you to do their dirty work and steal from them
 
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I hate reddit for this because they always assume I'm a New Vegas fanboy who never played the classics. Then they go and make the most ludicrous claims about them.
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The last comment pointed it out, but it shows how bad the argumentative skills from Bethesda drones are when they accidentally debunk their own argument. The poster claims New Vegas BoS is not the same as the BoS from 1 and 2, but then says New Vegas BoS is what happens when they don't change from what they were in 1 and 2.

It's why it's so frustrating having discussions with these people, they don't even read what they are typing.
 
The more I think about how Bethesda portrays the BOS, the more it feels like they are just a less racist Enclave, since their hatred of ghouls and supermutants originated from Bethesda's Fallout series, rather than just being indifferent towards everyone, which is how I felt about them in 1, 2, and New Vegas.
 
Makes the claim that Fallout 4 has the best portrayal of the faction laughable, all Fallout 4 did was turn them into cartoon characters with no depth. Really, Bethesda seems to only be able to write in extremes, nuance is far too much for Emil and Todd (or they don't give a shit and just want clear cut good and bad guys).
 
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