How would you improve the combat of Wasteland, if it remained technically the same?

Kohno

Water Chip? Been There, Done That
So Wasteland fans ahoy!

I’m still slowly but surely - worklife has its limits - trying to make a cyberpunk-style RPG with the first Wasteland as a base template (obviously with extensions and improvements, but there will be a ”wastelandy area”).

Like the header says: How would you improve the combat of Wasteland, if it remained technically the same?

I have my own ideas about cover, party formation, day/night- and weather effects and such, but if someone has a yearning to give a design speech or otherwise do some lightweight brainstorming, I’m all ears because I know I most likely have missed some nice ideas.

So, if you have anything to share. Do it now!
 
Party actions that boobytrap or otherwise make dangerous ground of the terrain that enemies must cross to advance.

IE. Claymores, flame throwers, caltdrops, naphtha, proximity mines (not unlike FO3's).

Given Wasteland's destructible nature, cave-in demolitions, and pit traps using a shovel...though these couldn't (or probably shouldn't) be combat actions.

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