No Mutants Allowed

CT Phipps
CT Phipps
There was no option to just go, "Manmade gods are still gods, dipshits!"
Jogre
Jogre
But even if they are still Gods, the fact that they are manmade, means that for the most part, there judgements don't have anything to back them up.
eissa
eissa
shit combat, trash mobs.

- A Combatfag
CerberusGate
CerberusGate
Immense power does not amount to genuine divinity. It just creates the illusion of it. At least, that's the vibe I got from Pillars.
CT Phipps
CT Phipps
That's Chris Avellone's argument but his characters kind of all come from the argument divinity is intrinsic rather than something bestowed by humans. It's way into theistic and Nieztschean arguments but I would have liked the option to tell the anti-religious fanatics off. Still, good game with a good premise.
Jogre
Jogre
@CT Phipps Well, if you think that The God's being manmade doesn't matter, you could always get Aloth to keep the Leaden Key in power, and choose the "This doesn't change anything" option
CT Phipps
CT Phipps
Point taken. Either way, it was a well-designed game and very Avellone-ish. :)
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