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  1. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    It has come to my attention that the 1.14 release of Fallout Sonora is being quietly updated by Nevada Band. So the link from their website is evolving in time, moving from 1.14, through multiple 1.14+ versions (unnamed) and will eventually become 1.15 That's great and all, however, it means...
  2. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    I'll change that to 'agave farmer' in the next release. There is no reason to be using Jimador, unless he is speaking Spanish and the PC can't understand him because he lacks the trait. I think I thought it was his name at first, and that is a left over from that. As for the syrup description...
  3. Cambragol

    Fallout 2 mod I'm looking to start modding Fallout 2.

    I'd just start out by 'modifying' some things. Just as Stuporstar said. Just change things, and have doing that, and as you do it, you'll begin to understand more about what it would or will take to go further. Here is a link to the Fallout Modding Database, which has lots of useful utilities...
  4. Cambragol

    Fallout 2 mod Fallout: Sonora

    Thought I would post this here, as potentially a bug that effects Sonora, and maybe related to Sfall: while watching @QuantumApprentice 's play-through, he noted that the lighting script was not working: However, when I tested this with Fallout 2 CE running Sonora, this issue did not appear...
  5. Cambragol

    Fallout 2 mod Fallout: Sonora

    Cheers! Enjoy!
  6. Cambragol

    Fallout 2 mod Fallout: Sonora

    Looks like it may be related to the below one, which Violator thinks is an Sfall issue. Just a side note: I haven't had a single crash while using Fallout 2 CE for Sonora. Can't remember one.
  7. Cambragol

    Fallout 2 mod Fallout: Sonora

    I would wager a guess that it is related to the bookseller mod... Maybe try turning that on and off and see what happens. There were a few other threads around here discussing a CTD on entering Phoenix, @gustarballs1983 and @Violator were discussing it at one point. That was before my time...
  8. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    I've never heard of nor experienced a crash entering Phoenix. This thread is just for the translation though. Actual mod related stuff has been focused over on this thread: https://www.nma-fallout.com/threads/fallout-sonora.218190/ Still, no biggy. Are you using the Foxx version?
  9. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Good call on that one. Fixed to: "No one's gonna carry your stuff for you! Get rid of any extra crap, or we'll leave without you." Both fixed. Thanks.
  10. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    @QuantumApprentice I did see your stream on Youtube, and the door translation is wrong (which I confirmed by checking the script and double checking the Russian in a couple of places). It will read "You haven't even left a mark on the door." in the future.
  11. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    [Next] is actually wrong, and it should be [More].... except in computers where I did use 'Next', but without brackets, as part of the 'OS'. However, I found a couple of strays, so fixed those up. The computers in Sonora are more standardized, so I must resist the urge to 'destandardize' back...
  12. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    It depends on what you are using to run the mod: Fallout 2 CE, or Fallout2.exe with sfall. Generally they both use f2_res.ini and ddraw.ini files to set various graphics features. Fallout 2 CE has only limited use of the features, while for sfall you will have to wade through the various...
  13. Cambragol

    Fallout 2 mod Fallout: Sonora

    Hmm, not sure there, you'd have to ask Foxx. The 1.01 update in mostly just script/translation improvements (spelling, typos, naming), but you just so happened to hit on the one bug from my scripts. Other script fixes are related to default Sonora only. I added a patch above, which should work...
  14. Cambragol

    Fallout 2 mod Fallout: Sonora

    The last issue is an addition of my script for that quest. It looks like it is behaving correctly, as if you accepted the quest, then left, and came back, you left the other guys 'hanging'. So the quest failed. However... in the latest version of the translation, with scripts included (1.01)...
  15. Cambragol

    Fallout: Sonora - Vanilla translation done!

    I have updated the Translation to version 1.01 which includes all the spelling, grammar, dialogue issues raised in this thread. There are also some quest/script fixes for the script version. A complete list of updates can be found here: changelog The new version of the translation can be found...
  16. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    I couldn't find any issues with the new 'fixed' version of the Drilling Machine quest. I have updated the Translation to version 1.01 which includes all the spelling, grammar, dialogue issues raised in this thread. There are also some quest/script fixes for the script version. A complete list...
  17. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    I will look into this next. This is the very reason why it can't be fixed. These status variables (Wounded, Dead, etc.) are used as variable in a number of different status messages. The location of the variable varies (beginning, middle, end of message), so if I added periods, then the message...
  18. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    I am adding these in now. I will just go over things I did not change. If not mentioned, I just put your suggestions straight in. The mining machine error is very odd. I fixed that recently, though I don't think it is in the 1.0 version. There was a bug and it may be connected to that error...
  19. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    It's cut, but the content is there, and I have a feeling it may be added in/finished at some point. If I had the mapper working it would be the first place I would add back in as it is so close to being finished, and has some beautiful art assets (I modded it back in in my own game) For now I...
  20. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Thanks @OnlyALad - I added most of those fixes, though I kept the tones in parenthesis, as that is in the Russian. I also kept 'What news...' as that is a legitimate variation on 'Any news...'
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