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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Where are you calling to the code that removes the armor? maybe the engine is busy in that moment and doesn't refresh the screen for that. I tested my code in a global script and worked fine. It's pretty similar to the code used in the game when the PC has sex with Miria and removes his/her...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    What's the problem exactly? I've used rm_obj_from_inven and add_obj_to_inven to unequip PC's armor without any apparent issue.
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    Objects falling behind the Highwayman (Fallout 2)

    What you did wrong was to overwrite the ddraw.ini file without copying those settings into the new ddraw.ini first. Just check the ddraw.ini from the RP and then make the pertinent changes to the ddraw.ini from the last sfall version.
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    Objects falling behind the Highwayman (Fallout 2)

    Well, you could try my Party Orders Add-on, to make a party member loot the body for you. Also, I seem to remember that, with the add-on, you can use the key 0 to pick up any nearby item from the ground, hidden or not.
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    Megamod 2.4 Technical Issues and Suggestions

    Nothing too complicated. The idea would be to have an ini file with something like this: [SETTINGS] dropweaponondeath=1 droparmorondeath=1 Then in a global script you read those settings on a game loading event, using the function get_ini_setting(): dropWeapon =...
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    Megamod 2.4 Technical Issues and Suggestions

    You could make an ini config file and read a pair of lines there to disable one mod or the other or both, for people who don't want it. Just a small suggestion. :)
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    Fallout: Infinite Fall

    The soundtrack is pretty good and judging by the screenshots, the mod looks very promising. A pity the "promise" pretty much completely fade away, this being a Polish/Czech only mod. On the bright side, if this mod finish the (deadly) development stage and end up being pretty good, I'm positive...
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    Fallout 2 mod Party Orders add-on and NPCs Loot Bodies mod

    I thought about this at first but I didn't know how to do it reliable enough. I can calculate hexes and the right direction away from the PC but I don't know if that hex is blocked or not. And more important, if the new distance "conflicts" with the follow distance set for the npc, this order...
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    Fallout 2 mod Party Orders add-on and NPCs Loot Bodies mod

    Another (very minor) update for Party Orders Add-on (v1.0b): As per JaW's request now every text used is found in the ini file. Now a full translation of the add-on is possible. Speaking of which, JaW made the translation of the previous version (1.0a) of the addon for the Czech...
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    Fallout 2 mod Party Orders add-on and NPCs Loot Bodies mod

    Made a quick update for the Party Orders add-on. Now it's possible to order injuried party members to heal while in combat mode. Only one order per turn and they will only use super stimpaks (if heavily wounded) or regular stimpaks.
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    Fallout 2 mod Party Orders add-on and NPCs Loot Bodies mod

    If you are interested in controlling NPCs Timeslip made a pretty neat option for that in the last sfall versions. I have no idea where the combat settings are stored for an NPC, how to access them or if it's even possible to change them through a script. About healing in combat.. that...
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    Fallout 2 mod Party Orders add-on and NPCs Loot Bodies mod

    No but it's not needed. When the combat starts NPCs involved already equip the best weapon in their inventories, according to their combat settings (I guess). It's best that way, and it looks as if this maneuver didn't cost them any action point in combat.
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    Fallout 2 mod Party Orders add-on and NPCs Loot Bodies mod

    Both mods should be compatible with the above mod. The only issue I can imagine is that, as I understand, the Critter Armor Addon creates a suit of armor out of dead critters that depends on the player skills and some other variables. The NPCs Loot Bodies mod would make nearby NPCs loot these...
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    Fallout 2 mod Party Orders add-on and NPCs Loot Bodies mod

    What is this critter armor mod? I'd say it's most likely compatible as these mods don't really change anything, only add, but I can't be fully sure without knowing the mod involved.
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    Fallout 2 mod Party Orders add-on and NPCs Loot Bodies mod

    These are two mods for Fallout 2 which I've been working in the last weeks and now they should be more or less playable. Party Orders add-on: Allows the use of hotkeys to give general orders to the party. It's a sfall mod which uses a global script as main file and one ini file. Some...
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    Paralyzer weapon

    Oops, my bad. Anyway it looks good. Nasty weapon!
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    Paralyzer weapon

    Hmmm, two things: #define do_en_check en_dice_roll:=random(3,18); \ if (((get_critter_stat(oTarget,STAT_en)) + 4) <= en_dice_roll) then begin \ roll_successfull:=1; \ end else begin \ roll_successfull:=0; \ end Well, this is just my opinion. Usually in RPGs when...
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    Paralyzer weapon

    It's: proto_data(obj_pid(oTarget),cr_body_type) The function do_check() always return 0 for me in global scripts, so maybe it doesn't work as it should. I'd recomend scripting yourself the check to be sure. One thing though. Why are you using script_overrides, exactly? Does that even work...
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    Scripting question regarding critter objects

    Heya all, I've been searching lately a way to modify a specific dead critter object to reflect a status change (looted, not looted, skipped, ...) without using any variable, i. e. using only the critter info loaded into memory, with no success at all. All functions I found that allow...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Ah, I should have mentioned that that code actually crashes the game...
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