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  1. Stevie_D

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Thanks man! That ties in nicely with a particular piece of character lore. It will be good to have the two threads compliment one another.
  2. Stevie_D

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Hi there, interested in syncing a bit of lore expansion I'm working on with what's in the Megamod. I believe Vault 14 is a location in this mod? Could someone please give me a rough idea of where it is relative to Vault 13 and 15? I'd play through the mod and find out myself, but I'm currently...
  3. Stevie_D

    Fallout 2 utility Fallout Dialogue Creator 0.29.0-beta released

    Shoulda asked before, but would it be a nuisance to add the same window-scaling functionality to the 'edit node' window as well? Thanks in advance if yes, and no worries if not.
  4. Stevie_D

    Fallout 2 utility Fallout Dialogue Creator 0.29.0-beta released

    Great stuff! Thanks for that. No need to tweak the .fmf file uploaded on my behalf. It's enough to know what's causing the errors.
  5. Stevie_D

    Fallout 2 utility Fallout Dialogue Creator 0.29.0-beta released

    Getting quite a few of these errors when I save the attached dialogue. Gut feeling says it's something to do with skill checks in the dialogue that were added in version 0.27.0 and are causing problems with 0.29.0. That could be bullshit, though. The blank nodes in branch Lacey07[…] were...
  6. Stevie_D

    Fallout 2 utility Fallout Dialogue Creator 0.29.0-beta released

    Blimey, that was quick! Will that be in the next update, or is it already available via the link in the first post?
  7. Stevie_D

    Fallout 2 utility Fallout Dialogue Creator 0.29.0-beta released

    Thanks chief. Can confirm dialogue files made in 0.27.2 work in 0.29.0. Couple of thoughts for the to-do list, if I may: 1. Copy what PJ said re: the font size. 2. This would be all the more useful if font-scaling was introduced - any chance you could please make it so we can re-scale the...
  8. Stevie_D

    Fallout 2 utility Fallout Dialogue Creator 0.29.0-beta released

    This is great news, I shall bookmark this thread. I had a great time 20 years ago (holy shit!) working with you during the FMF days, sending suggestions and bug fixes for the tool. I picked it up again as I'm part of the Fallout Yesterday crew now. - Do you have a bug / suggestion reporting...
  9. Stevie_D

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    You mean the title screen with the guy in the power armour? There's no flag if language=russian in the cfg file. That's the only way I can get it to load at all on the tablet. Running it if language=english pretty much does nothing. If it helps, here's the file structure of the Sonora install...
  10. Stevie_D

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Thanks for getting back to me. I uninstalled the version of Sonora running on my tablet in fo2.exe, deleted patchDLC.dat, and changed the language in the fallout2.cfg to 'english'. Unfortunately, I still have the same problem.
  11. Stevie_D

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Hi there, I'm trying to get Sonora working on my Android tablet via the app fo2.exe. I followed the instructions on this page for an installation of Install Instructions for Sonora + Dayglow DLC + Script Patch 1.04. I chose the fallout2-ce-windows-x86.exe version of the Fallout2-CE Continuous...
  12. Stevie_D

    Fallout 2 mod Mutants Rising...

    Hello Mutants Rising, thought I'd come and say hello on your Discord. Can't get your link on https://www.mutantsrising.info/ working, though. I've attached what I see when I try the link.
  13. Stevie_D

    The Open Wastes

    Latest dev blog up. Shout out to NMA at the end!
  14. Stevie_D

    The Open Wastes

    Fair point! I'll make a note to add keybinding switching to the options menu, in the next update.
  15. Stevie_D

    The Open Wastes

    Download Windows Mac Linux The Open Wastes is an entirely open source game, made in Godot, and inspired by the Fallout franchise. It relies heavily on procedural generation to create a 3D post-apocalyptic world, which is explored by the player from a first-person perspective. Source on...
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