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  1. Cubik2k

    Fallout 1 utility Fallout 1 debug patcher

    Cubik2k submitted a new resource: Fallout 1 debug patcher - Fallout 1 debug patcher - enables debug code. Read more about this resource...
  2. Cubik2k

    Fallout 1 debug patcher - Fallout 1 debug patcher

    Fallout 1 debug patcher - enables debug code. The tool works with falloutw.exe: v1.1 US, TeamX v1.2, Sduibek FIXIT Mod v1.2
  3. Cubik2k

    New tools for Fallout 1/2

    It is only f2wedit. Critter Editor is not included. However, in my plans, critter editor will be published at GitHub like f2wedit, but not now.
  4. Cubik2k

    New tools for Fallout 1/2

    Hi, here is a link to github https://github.com/cubik2k/f2wedit I hope I made good everything with github. Please report any issues. enjoy :)
  5. Cubik2k

    New tools for Fallout 1/2

    I didn't make such things. I just checked F2Wedit v1.4.9.28 on my Win7 system, and this works fine with My Documents directory, and with Administrator directory too, etc.! I have no idea what is wrong with your system... F2wedit says "File not found" when it can't find or unpack files from any...
  6. Cubik2k

    Cubiks Critters Proto Editor won't save

    It is simple: after editing/changing any value in blue-font edit controls, buttons SAVE and CANCEL will be activated. The file list control is greyed and not possible to select another item until you press SAVE or CANCEL.
  7. Cubik2k

    New tools for Fallout 1/2

    If you have registered new ammo type in proto.msg, then next step is make new ammo prototype (File>New>Ammo), and set Caliber Type in this new ammo prototype. Ammo will be registered, and available in WEAPON tabsheet. If you have already made ammo prototype with new Caliber Type, just re-edit it...
  8. Cubik2k

    New tools for Fallout 1/2

    Write (add) new type of caliber in proto.msg (for example 5.45mm), then make new prototype of your new ammo in F2wedit (File->New->Ammo), set proper caliber (your new 5.45mm) for this new ammo prototype. From now you should have new position in Default Ammo list in WEAPON tabsheet.
  9. Cubik2k

    New tools for Fallout 1/2

    Next version F2wedit 1.4.9.28. Fixed bug for MISC items, thanks Phobos2077 for reporting :)
  10. Cubik2k

    FO2 Worldmap Editor.

    Here is a link to worldmap editor, still unfinished/a little buggy but newer version than Lexx has: http://newfmc.pl/cubik/fo2_worldmap_editor_alfa_2_release.zip all files must be in <game directory>/Data/Data and there must be files: city.txt maps.txt worldmap.txt the tool make changes only...
  11. Cubik2k

    New tools for Fallout 1/2

    Sorry, I can't reproduce this problem, I tried with German and English version of Fallout 2 and all is working good... I had no problem with extracting both one-category items and all items from master.dat.
  12. Cubik2k

    New tools for Fallout 1/2

    There is new F2wedit 1.4.8.27, supported German version of Fallout 2. Read first post.
  13. Cubik2k

    Fallout 2 Interactive Random Encounter Map (HTML)

    Really nice tool :) It could be very fine, if you will make it as an encounter editor ;) Long time ago I tried to do such tool but I have no time for modding now :/
  14. Cubik2k

    New tools for Fallout 1/2

    @Korney, thanks for tip, I send you PM.
  15. Cubik2k

    New tools for Fallout 1/2

    Ad.1. Official last version is 1.2.4.8. A long time ago I made next version, but propably not finished, I don't remmeber what changes I'd like to make. Ad.2. Yes, I have plans to develope this program. Ad.3. I plan to open source of most of my tools, F2wedit, Critter Editor, Map Conventer, FO1...
  16. Cubik2k

    New tools for Fallout 1/2

    Of course I can add FLAG for other types of *.pro files. The problem is that the form of the program lacks of space for adding new controls. At the time when f2wedit was created, used a screen resolution of 800x600 or 1024x768. And for such screen resolution the program has been designed...
  17. Cubik2k

    New tools for Fallout 1/2

    F2Wedit v 1.4.8.25 - very likely that the unmodified *.pro files will not change their date while browsing, until be edited. (unfortunately PRO_ITEM.MSG still works in old order) - fixed working of FLAG checkbox's for WEAPON prot files, added Done/Cancel button for them. This prevents modifying...
  18. Cubik2k

    New tools for Fallout 1/2

    F2Wedit v1.4.7.24: - removed log.txt file - possibility to run more instances of the program - fixed and changed working of FLAG checkbox's for MISC, KEY, Container proto files, added Done/Cancel button (for Weapons still work in old order) - added new submenu in Options->Setup for selecting...
  19. Cubik2k

    New tools for Fallout 1/2

    There will be soon a slight improvement of the program, I take into account part of the reported problems. I consider sharing the source code, but first I have to prepare the files.
  20. Cubik2k

    Looking for a worldmap to use on your mod?

    Digging 9 years old thread - I have never seen such desperation :shock: From this site you can make nice snapshot, then recolour it in GIMP or another photoshop :wink: http://www.maps-for-free.com/
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