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  1. Cubik2k

    Fallout 1 using Fallout 2 engine - help requested

    I decided to do some work on the editor and this here is the link to a slightly improved version: http://newfmc.pl/cubik_fallout_tools/fo2_worldmap_editor_alfa_2_release.zip Who know... Maybe there will be such magic button ;) And seriously: with this release, you can create new...
  2. Cubik2k

    Fallout 1 using Fallout 2 engine - help requested

    yes, it is easier to recreate worldmap.txt from scratch, there is not possible to create with editor, only for tweaking.
  3. Cubik2k

    Fallout 1 using Fallout 2 engine - help requested

    Drobovik, Im glad you are happy :) I hope it will be usefull for you and other modders. I released this unfinished tool, after reading Sduibek and Darek posts about their trying to edit worldmap.txt for conversion FO1 to FO2. Here are bmp pictures from FO1 worldmap for editor (just overwrite...
  4. Cubik2k

    Fallout 1 using Fallout 2 engine - help requested

    I can upload my unfinished but maybe usefull tool for editing encounter tables and worldmap.txt file. Here is a link: http://newfmc.pl/cubik_fallout_tools/fo2_worldmap_editor_alfa_release.7z if it will looks usefull and you will have problems please write Sduibek, good luck with...
  5. Cubik2k

    Changing the Damage Formula (aka, not this shit again...)

    @Jim Look at this mini damage mod based on hs_combatdamage hook script. http://falloutmods.wikia.com/wiki/User_blog:Cubik/FO2_Combat_Tweaks_Mod I made this years ago and forgot how it works, but you can analyze sources. In short: - AP/JHP/FMJ etc. damage is based on chance to...
  6. Cubik2k

    Fallout 1 mod FO1 to FO2 conversion, for real

    Talk to Nirran, he is very helpful in this matter, look at his www.nirran.com
  7. Cubik2k

    Awaken 1.41d checked - few problems and new ideas, Questions

    I answer partially to points: I play(ed) ;) Working on, needed a lot analisys and time, which critters and how to balance them This is because game is about 10 years old when computers was several times slower, now needed a solution for decrease performance of CPU/GPU. There is a...
  8. Cubik2k

    Awaken 1.41d checked - few problems and new ideas, Questions

    Hi, big thanks to your feedback, I am an author of the 1.41d update to Awaken, I worked on it a years ago, so forgot some things until this days. I like your propositions to Awaken 1.41d, and your opinion and so big post are a motivation for me to return to modding FT, I mean working on next...
  9. Cubik2k

    Armor should get damaged with use

    Few years ago I tried to make armor damage system, it is possible to make it. If it is interesting in this I try to restart work on that project :)
  10. Cubik2k

    New tools for Fallout 1/2

    Sduibek, as Pixote wrote, the problem is with PRO files. There is nice and easy solution for Tile Cutter but this need to have installed the tool ImageMagick site: http://www.imagemagick.org/script/index.php download...
  11. Cubik2k

    New tools for Fallout 1/2

    Pixote, TileCutter tool is rather hard for me, but I found some time ago LUA script for cutting tiles. I look for in my HDD for this script. EDIT 05.05.2012 - update F2wedit v 1.4.6.21 - added option for change game directory
  12. Cubik2k

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    @Sduibek: in file PERK.MSG you changed name and descriptin of perk: {164}{}{Alcoholic}# was Combat Armor but armors: PID=17 Combat Armor PID=239 Brotherhood Armor PID=240 Tesla Armor have perk Combat Armor; in your mod changed to Alcoholic... How this perk work with...
  13. Cubik2k

    New tools for Fallout 1/2

    Yes, FO1/2 Critters Editor is fully compatible with FUCK/BIS critter editor. However, if you want edit new critter, you should make new PRO in BIS mapper (for proper PID number) and manually add PRO, critters.lst and PRO_CRIT_MSG (converted to INI by conmsg2ini_crit.exe) files in specified...
  14. Cubik2k

    New tools for Fallout 1/2

    Update F2wedit v 1.4.5.20 - fixed bug with no save PERK for items. Thanks to NovaRain for report :) EDIT 03.05.2012 - updated Fallout 1 Encounter Tweaker (v 0.4.5.14 a) - GUI improvenments, added new option to change Chance of normal encounters. Conditionally compatible with Mash's FO1...
  15. Cubik2k

    New tools for Fallout 1/2

    Thanks for your optimistic report :) Could you give a link to High Resolution Patch (v1.3) ? In NMA download there is only newest 3.0.6 which crash my game when using enco-tweak. Also, what resolution you use, and what color depth (8bit, 16bit or 32bit). Personally, I still have a bug...
  16. Cubik2k

    New tools for Fallout 1/2

    Yes, it's normal. I hope that temporarily and I can to discover the cause. For some reason the program works more slowly, probably because of the slower algorithm for extracting the FO1 DAT files. I am glad you have enjoyed this update of the program :) EDIT: I checked and it turns out...
  17. Cubik2k

    New tools for Fallout 1/2

    F2wedit v.1.4.3.17 - The tool for edit/create items PRO files in Fallout game. Since version 1.4.x.x supports files from Fallout 1. Files "master.dat' and critter.dat' and EXE ('fallout2.exe' or 'falloutw.exe') are used for work.
  18. Cubik2k

    New tools for Fallout 1/2

    F2wedit will work with files FO1 :) Here is early TEST version (possible bugs or other unexpected bad things): http://newfmc.pl/Cubik_Fallout_Tools/download_f2wedit.php
  19. Cubik2k

    New tools for Fallout 1/2

    EDIT 26.04.2012 - updated Fallout 1 Encounter Tweaker (v 0.3.4.7) - fixed minor bug with restoring to original state when EXE was tweaked before (when value of encounter frequency other then 65). Still not compatible with Mash's FO1 hi-res patch!
  20. Cubik2k

    New tools for Fallout 1/2

    FO1 encounter tweaker make changes in EXE file. To restore you need run encounter tweaker again and choose falloutw.exe in RESTORE window. It return EXE to original state.
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