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  1. MIB88

    Fallout 2 with RP 2.3.3 : I can't extract a brain from a companion

    My issue isn't related to the process/decision of using headers versus just decompiling and editing scripts. And, Kokeeby in that other thread was using headers. So... eh. We find humor where we can, I guess.
  2. MIB88

    Issues with compiling scripts

    Thanks, @Nirran . I just had this issue come up, too. Spent three days trying to find out why Dr. Fung in San Francisco was killing my PC when I realized that even if I took a working script, decompiled it, then recompiled it without changing a thing that this error would still happen. I'll...
  3. MIB88

    Fallout 2 with RP 2.3.3 : I can't extract a brain from a companion

    :scratch: I've been doing it like this for 15 years. But, who knows? Maybe my way will become untenable after 16 years... or something.
  4. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Again, I've made changes. The Liebowitz Monastery, if you can access it, is in the expanded worldmap. It is way on the east side of the map somewhere in the middle (not too far north or south). The location should have been automatically on. You just had to pass near the square. Again, I don't...
  5. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Yes, there are two monasteries. Honestly, though, I can't remember when exactly I changed that. However, there are a number of bugs in your version. I know because I just fixed a number of them that are part of the next release. As for an error grabbing text, that seems like the wrong dialog...
  6. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Thanks. I will look into this. I've never tried using it on the gate. I always talk to the prisoners inside. I'll test this out and see if I can replicate the issue. The newer Abbey from the RP has been added. What used to the Abbey in the MM is now called the Liebowitz Monastery. And that...
  7. MIB88

    Help using the official mapper

    I was referring to not getting Dims' mapper to work. I thought that file was last updated in 2015. Maybe that's when it was just uploaded to that site. And I've been following that 'rule' since always. I know the appeal of using an older machine. My favorite machine to mod on is my XP rig. But...
  8. MIB88

    Help using the official mapper

    Thanks for the suggestion. I never did get the mapper working, though (something about a ddraw error). On the bright side, I did find out why the map wasn't loading... complete rookie mistake. On the bright side, though: the submarine location will finally make it into the MM on the next...
  9. MIB88

    Help using the official mapper

    So, I am all out of ideas. I'm trying to add the submarine map from the Restoration Project (RP) to the Megamod (MM). I don't want to have to recreate the whole map. To this end, I have done what I have always done to include a new map: I install the mod to some location, open the map in the...
  10. MIB88

    Fallout 2 mod My sFall Mods and Tools

    It IS a lot of work for only a little gain if every script has to be modded rather than creating a single script via sfall if it's possible. That is the reason I asked, because it's not just for certain NPCs. You say it will make one ignore those NPCs if they aren't already ignoring their trade...
  11. MIB88

    Fallout 2 mod My sFall Mods and Tools

    I think maybe I wasn't clear enough. I wasn't referring to shopkeepers or merchants, since they want to sell their goods already. And I wasn't considering adding random equipment to NPCs in the game. I was referring to the existing equipment that non-merchants have already. No random elements...
  12. MIB88

    Fallout 2 mod My sFall Mods and Tools

    @Nirran I'm glad to see you are still modding this game. I've also got a few ideas for perks I'd like to implement, but I need to work out some details, first. Til then, I've got something to run past you: I'd like to make barter a little more useful. I think there is a mod out there that...
  13. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    @Muttie Holy moly! That's gonna take me a while to get through! Thanks, though. :cool: That is something from TeamX's New Vision mod. It's not a bug at the Jennings Farm. The scripts on those critters call for those weapons to be destroyed upon their deaths. Maybe it was their intention to...
  14. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    I have a tendency to abbreviate my intentions. But yes, you did interpret my intentions correctly in your edit. ;) I think it's not unreasonable to add more checks for Morlis. I never even paid attention to the endurance requirement. I'll need to consider this one a little more. Unarmed does...
  15. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Found some bad code in the map script. This problem has been fixed. It sounds like an oversight to me. If I can get that script apart without too much trouble (the TeamX files have proven difficult in the past, causing near-complete reconstruction many times), then I'll add the XP. That's a...
  16. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    @_Pyran_ Thank you very much for these fixes. I'll make sure to include them in the next release. @All I know I "went dark" for a while. Work and travel have kept me extremely busy. But, I promise that I'm not finished modding yet. @MrWeedster I haven't added the submarine from the RP yet...
  17. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    The latest version of Lenny should be from March 2018. I just tested it last night, and it is working properly. And, if you add the Abbey Holodisk to your inventory, the quests will still not work. I went through the head monk's script last night. There were various nodes that were numbered...
  18. MIB88

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Thanks, @naossano , for the report. I will address these as I fix them. I just corrected the Monastery. Turns out an incorrect node was being called in the script when you accept the first mission. I have corrected the bug and the player will now get a holodisk from the head monk in order to...
  19. MIB88

    Fallout 2 mod Unofficial MIB88 MegaMod Gameplay Help

    Ah, good. Um... I'd have to take apart those scripts to see what is going on. But you're right: Even if you have negative karma or a negative reputation in the town, you should get some kind of float, I would think. I'll check into it. But, it sounds like a bug. I've got something like this...
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