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  1. J

    FT Improver - FT Improver

    FT Improver is a modifying program for Fallout Tactics and its tools. The program introduces many changes in game engine and improves it. This program is intended for modders of Fallout Tactics and for all gamers that will use mods created with the program. Please read in-depth program...
  2. J

    Fallout Tactics mod FT Improver

    jarekfall submitted a new resource: FT Improver - FT Improver is a modifying program for Fallout Tactics and its tools. Read more about this resource...
  3. J

    .spr animations - frame offsets?

    I assume you mean FT sprite format description. You may ask me questions if you need help with the format. There's no other document.
  4. J

    .spr animations - frame offsets?

    Hi samcruise! Sprite Creator nor I didn't modify the values of the frame or layer offsets. The values are stored in sprite files and they were generated by the program during process of clipping of renders produced by applications such as 3D Studio Max during process of rendering of 3D models.
  5. J

    .spr animations - frame offsets?

    Did you use RedViewer or Dak's version of RedViewer or Sprite Creator? Sprite Creator displays frames and layers correctly. In a few sprites there are bugs and frames have incorrect offsets relative to the beginning of the sprite coordinate system.
  6. J

    Tactics bug

    Did you download the XeedFixed.zip file? Did you unpack the XeedFixed.sav file from XeedFixed.zip archive to the "core\user\save" directory? Did you load the game state titled XeedFixed?
  7. J

    Fallout Tactics Start-up Problems

    There's no other way. Unfortunately the -gdi and other command line parameters are intended for debugging of the game, so the play in a windowed mode won't be convenient. The delay is caused by DirecDraw member function which gathers information about video cards. Try to turn off as many devices...
  8. J

    Tactics bug

    The "Xeed.sav" has been fixed. Before you will start the game patch your FT to version 1.27, Jun 1 2001, otherwise you won't be able to load the game state from the file. The cause of the problem was a missing trigger titled "EXIT THE BUNKER - SLIDESHOW FOR END OF STAGE 5" removed by the game...
  9. J

    Fallout Tactics Start-up Problems

    I think that this may be caused by the code which enumerates graphic devices when initializing DirectX display. Run the BOS.exe executable file with -gdi parameter specified in command line, for example: BOS.exe -gdi. If the delay won't be present then I'm right and then make sure you don't have...
  10. J

    Tactics bug

    I need your Xeed.sav file. The bunker05.mis is needed only for comparison with map data stored in your Xeed.sav file. Is the bunker05.mis from unpatched version of FT?
  11. J

    Tactics bug

    Currently you may send me only the "Xeed.sav" file. However later, if I will need the "bunker05.mis" file I will inform you of the way you can obtain the file.
  12. J

    Tactics bug

    Possibly yes. I will try to make use of my skills.
  13. J

    Highwayman sprite

    Looks fantastically! Great work! :clap:
  14. J

    Goliath sprite

    Admirable work! :clap: Thank you Darin! There is a simple solution. Create an actor entity of UniqueHumanoid race or better one of robot races because they don't bleed when they are damaged instead of UniqueOther race. Define a new armour type. Create a new armour of the new type and put it on...
  15. J

    Fallout Tactics mod (Old thread) ENCLAVE mod downloads Full version with bugs fixed

    Re: WHAT "(ChRL)"??????? "ChRL" is a Polish-language abbreviation which is an equivalent of "PRC", an English-language abbreviation. Sorry for that, I thought it could mean "Chinese Republic...".
  16. J

    Tactics bug

    If you still need help, send me the file with saved game state and the "bunker05.mis" file from that version of FOT which was present before you installed the patch.
  17. J

    new DeathClaw sprite

    It looks terrifyingly and it's fantastic! :shock: :clap: Thank you for your work.
  18. J

    Omega Power Armour sprite

    Thanks! :D
  19. J

    Omega Power Armour sprite

    Thank you very much. :D I'm going to start the work on batch import function soon. May I use these files also for demonstration purposes of batch import function in my thesis which is a modified version of Sprite Creator?
  20. J

    Omega Power Armour sprite

    Hi Darin, May I ask you to send me two batches of images exported directly from 3ds max that make up: om_death_burn and om_death_burn_overlay animations in all 8 directions. If you haven't preserved them then maybe you've preserved them in case of other armour types or in case of other...
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