Search results

  1. J

    Fallout Tactics mod Open Fallout Mod

    Hi 2hmt Why do you need the information about files of "trg" type? Are you going to create an application for merging trg files? I would like to suggest that we should make use of all possibilities which FOT engine give us.
  2. J

    Omega Power Armour sprite

    Thanks for the information. In such case I will have to add another import function ( :( additional work, especially in case of color reduction function) which will allow a user to import animation frames in selected direction, so the user will have to press the import button 8 times in case of...
  3. J

    Omega Power Armour sprite

    I would like to automate absolutely the process of animation frame importing, so a user will just have to export animation frames and import them in Sprite Creator, without any additional work, but I need more detailed description of the order of exported images from 3ds max. Correct me, if...
  4. J

    Omega Power Armour sprite

    So you've created three other models :shock: , in such case I have now a serious reason to continue a hard work on improving Sprite Creator. By the way, a modified version of Sprite Creator is my thesis, so I even must work on it. :D I would like to know whether the order of images exported...
  5. J

    Omega Power Armour sprite

    Thanks for the information. In future version of Sprite Creator I will implement the color reduction function which will ignore a color of fully transparent pixels, however advanced tools such as Corel tools probably consider fully transparent pixels. The user will just have to decide, whether...
  6. J

    Omega Power Armour sprite

    Could you tell me how did you reduce the number of colors in the image set which forms object's animation. Did you use built-in function or a script of 3D modelling application or it was an external application?
  7. J

    Omega Power Armour sprite

    Perfect work Darin! This armour is fantastic! :clap: :crazy: You are the missing link in the FOT modding team. I'm glad you've chosen FOT. Do you allow mod makers to use the sprite you've created? You created animations for standard weapon types such as: rocket, minigun, heavy, pistol...
  8. J

    Awaken Mod Help Thread (possible spoilers)

    Make sure that during process of installation of this mod, the installer does not replace any of your executable files nor dynamic-link libraries nor any of files from "Miles" directory.
  9. J

    Fallout Tactics mod (Old thread) ENCLAVE mod downloads Full version with bugs fixed

    My congratulations! :clap: My recognition of your accomplishments for that you made a huge amount of work to create the mod. :salute:
  10. J

    FT Improver - a way to improve Fallout Tactics

    In FT Improver I've made use of several Windows API functions which in MS Windows SDK 2008 are documented as functions which require Windows XP SP 2. However I analyzed old MS Windows SDK and found that these functions are also available in Windows 95 and 98. The difference in requirements...
  11. J

    FT Improver - a way to improve Fallout Tactics

    OK, added it to my list of future patches. I will also consider TwoEyedYum's suggestion. I didn't know about such limitations. I carried a few tests out and noticed the same problem. I think that it should be quite easy to remove these limitations. Which races are you interested in...
  12. J

    Big robots' corpses

    In rather far future I may try to create a patch that would allow a player to destroy blocking corpses by use of explosives.
  13. J

    Big robots' corpses

    Why do you think this is a game bug? For example, when you fight against a Behemoth you should always make sure whether it can be killed in current location, so that it won't block the road or any other important passage. I think that it's rather a good game feature. Lifter is similar to...
  14. J

    FT Improver - a way to improve Fallout Tactics

    Player skill requirement check in almost all situations must be programmed by a mod maker by using game triggers. Please, specify your request precisely.
  15. J

    Big robots' corpses

    Temporarily change lifter's bounding box dimensions. They are stored in lifter's sprite file. Lifter's appearance is hardcoded in executable file and it depends on actor's race. Actor's race is stored in an entity file. However when an actor entity is placed on a mission map and stored in a...
  16. J

    FT Improver - a way to improve Fallout Tactics

    FT Improver v2.0.0.1 has been released. FT Improver v2.0 and all patches have been completely rewritten. FT Improver is now faster and more secure. Please read the information from "Readme.htm" file to learn what has been changed in current version of FT Improver, it's very important...
  17. J

    FT Improver - a way to improve Fallout Tactics

    OK, added it to my list of future patches.
  18. J

    FT Improver - a way to improve Fallout Tactics

    The patching should be easy, but the hacking may be difficult or also easy. I can't say precisely because I've never worked in this area of code and currently have no spare time for testing. Why would you like to have such patch? Does this patch have to be permanent or controlled through the...
  19. J

    FT Improver - a way to improve Fallout Tactics

    I've found the timer that controls the absolute virtual game time among other four most important game timers. Game timers don't control the application interface, they are created only at mission loading time and handle all of the game aspects related to time flow. It was very hard to make...
  20. J

    FT Improver - a way to improve Fallout Tactics

    I assume that these values are RGB colour intensities. If yes then this information is at variance with your own description in this thread (section H.4) and with my current observations about the relation between grayscale colors and movement rates.
Back
Top