Search results

  1. J

    FT Improver - a way to improve Fallout Tactics

    It's certainly a different bug because it's only present in new campaign editor. It causes the random force names to be not displayed in the list of random forces and imported incorrectly to the CAM file. I analyzed the random forces section for you and here is its complete description: Defines...
  2. J

    FT Improver - a way to improve Fallout Tactics

    Thank you for the recognition of my work. Campaign data, when it is saved in file with extension "sav" stores mainly global data common to all maps and related to campaign, such as the data of player's team (data of actor entities), probably current absolute virtual campaign time, but no map...
  3. J

    FT Improver - a way to improve Fallout Tactics

    You are absolutely right. Fallout Tactics could be the expected Fallout 3 if they wouldn't rush to release Tactics. My only goal in this tough work on FT patching is to help you, the mod makers to create interesting, playable mods by adding new possibilities in FT. I hope to have a great fun...
  4. J

    FT Improver - a way to improve Fallout Tactics

    Random encounter appearance is controlled via triggers. If a game trigger that enables random encounters won't find random encounter definition in the bos.cam file it simply won't do anything. Yes, I created a new campaign file. I've checked your information. I replaced original mission01.mis...
  5. J

    FT Improver - a way to improve Fallout Tactics

    I'm not sure if I understand the intention. Would you like to permanently remove all random encounters from existing BOS campaign? This can be done without patching FT executable file. Simply, edit campaign data stored in campaign.txt file, clear "forces" section, open campaign editor and import...
  6. J

    FT Improver - a way to improve Fallout Tactics

    I'm sorry you've had to wait for my reply. I was very busy with work on my next patch for FT. Currently I work on a patch for "GOTO MISSION" action. You already know that this action is bugged. I've almost fixed this bug. Currently I know the reason of this bug and how it can be fixed, I'm...
  7. J

    FT Improver - a way to improve Fallout Tactics

    If you need a blade that does energy damages and doesn't use any ammo take a look at "punchVersion7.ent" entity.
  8. J

    FT Improver - a way to improve Fallout Tactics

    Could you send me some weapon and ammo entities for testing? Does this problem concern ripper or power fist only or also a laser minigun? I know the location of the code that compares used by a weapon ammo type with expected ammo type and creates a name for a death sequence. However I need to...
  9. J

    Window Mode and Cursor Issues

    1. There is no way, it's hardcoded. The windowed mode is created for debugging of FT. 2. Edit bos.cfg configuration file and search for the {display.height} and {display.width} keys.
  10. J

    Total conversion with dialog like F1 and F2

    I have in my plans a patch for FT that will add a dialogue system similar to those from classic CRPG's, which means I will create graphical interface with possibility to choose answer by using mouse or keyboard buttons, with dynamically created list of answers by using triggers, so the answer...
  11. J

    FT Improver - a way to improve Fallout Tactics

    Hi, gunner! After many tests, I've discovered following requirements for the "DeathCutinhalf" sequence: 1. Weapon must use ammo that does energy damages. Tested on "energy" and "electrical". 2. Weapon must use "burst" spread arc. Tested on "burst" and "straight". 3. Character must be hit...
  12. J

    An odd problem with custom music

    MP3 files sometimes use different encoding formats even if they all are mp3s. Some may not be supported by FT. Create a wav file and try use different mp3 encoders to generate mp3s.
  13. J

    Any tips to get PipBoy encounter?

    There is only one location which gives you high chance to get this encounter it's placed 25 squares on the left of the Brahmin Wood not including the square with Brahmin Wood location. In one square you can get maximum 4 special encounters, you have to travel around the edges of a square...
  14. J

    Someone explain this crap to me....?

    Your character is forged. Agility is too high by one point.
  15. J

    FT Improver - a way to improve Fallout Tactics

    Certainly! :D You can use any C or C++ library for Windows system to create your patch, you can even force the game to use your libraries or you can use game's functions or methods in your patch. However to read the text files with data you should use my library, it will be very easy. As to...
  16. J

    FT Improver - a way to improve Fallout Tactics

    Hi, hadack Yes, it is possible to change the requirements of perks and to rebuild the executable file, but rebuilding of executable file has several disadvantages in comparison to dynamic patching: - more work to create a patch, - lower possibilities, dynamic patching allows to do the things...
  17. J

    FT Improver - a way to improve Fallout Tactics

    FT Improver SDK I'm working now on FT Improver SDK. I will release it in hope I will encourage other programmers to Fallout Tactics modding. I'm trying to make the SDK friendly to the programmers as much as possible, in order to achieve this I'm completely rebuilding the FT Improver, so the...
  18. J

    The big 'IF' Project. (FoT: New Carthage)

    Dice, have you been playing FT in multiplayer mode? Do you have any experience in this mode? I'm not sure whether this is what you are looking for but free talks are already possible. Multiplayer mode has three dialogue modes: 1. Allows to say something to any player on a map. 2. Allows to...
  19. J

    FT Improver - a way to improve Fallout Tactics

    Everything is OK. Version 1.5 is a version of the project. Version 1.38 is a version of the improved BOS.exe executable file. FT Improver does not decrease game's performance in any abnormal way. It however modifies in real time game's executable code in several cases but it is not more time...
Back
Top