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  1. J

    FT Improver - a way to improve Fallout Tactics

    Your ideas are very interesting but currently rather not implementable. The possibility of scripting in Fallout Tactics is very limited in comparison to Fallout 2. The cloning system, may be a real problem, I have no experience with multiplayer mode so I'm not able to suggest anything. In...
  2. J

    FT Improver - a way to improve Fallout Tactics

    A week ago I created a map for testing attack modes (different spread types and other). The map is unfinished and there is still a lot of work to do. When I will finish it I will perform many tests and will publish the map and the results on this thread. I've placed on a map hundreds of...
  3. J

    FT Improver - a way to improve Fallout Tactics

    Requiem_for_a_starfury and TwoEyedYum, thank you for the information. I couldn't reproduce the bug and I performed many tests in both modes: real-time and turn based. Target specification: NPCs standing next to each other, wearing power armours. Attacker specification: 1. BOS race...
  4. J

    FT Improver - a way to improve Fallout Tactics

    Hi, TwoEyedYum Could you describe the bug, what does it cause, and also weapon's parameters, such as: spread type, used sequence name, etc? Can you tell me how to reconstruct this bug?
  5. J

    FT Improver - a way to improve Fallout Tactics

    I'm glad I could help you "destromet". FT Improver v1.4 has been released. It contains an impact sounds patch. The detailed description of the patch is in the readme file. Interesting information about BOS.exe file: It contains three free libraries: - zlib v1.1.3 - libpng v1.0.3 -...
  6. J

    Game Crashes During Ocseolla Mission

    The game crashes mostly in turn based mode (in real time very rare), this mode is very bugged. Turn off permanently the turn based mode before entering to the tunnels and play to the end in real time mode.
  7. J

    FT Improver - a way to improve Fallout Tactics

    Another mystery has been solved. Is as I thought from the very beginning that entities: ammo2mmEC, ammoFlamer, doctorsBag, fieldMedicKit, firstAidKit, paramedicsBag weren't corrupted, they were created with newest entity editor. Newest EE operates on unicode type character strings and whole...
  8. J

    FT Improver - a way to improve Fallout Tactics

    Update: 2010.09.17 You can't return to the map "A", you can use the GotoMission action only once per map, here "A",otherwise you will be automatically moved to the map which was a destination place of the GotoMission action. Update: 04.04.2010 The newest version 1.3.0.1 of FT Improver...
  9. J

    Way to North - content and item balancing with some Q/A

    Open Behemoth sprite in the first SC process. Next open tank sprite in the second SC process. Create required sequences for Behemoth sprite. Switch from time to time to the second SC process to see what sequences you have to add and how they are constructed.
  10. J

    Implementing hunger and thirst (and a little blood)

    I've created for you an invisible man sprite. He is able to do everything what the actor sprites can. He is faster than a bullet, can't be targeted, can climb, pickup, etc. He must be used in UniqueOther race, so he won't bleed, or he should be indestructible. He can be damaged by area attack...
  11. J

    Way to North - content and item balancing with some Q/A

    To create a vehicle, create only required sequences, you don't have to extract any image from an actor sprite. TwoEyedYum, create a vehicle weapon sprite in similar way as I created invisible man sprite for xkcon.
  12. J

    FT Improver - a way to improve Fallout Tactics

    This will be only an actor sounds patch and only for UniqueOther race. In the future I may create a patch that will let you add new races and this would be a better solution than working with UniqueOther race. They will come under the same category. I will consider your suggestion. Now I...
  13. J

    FT Improver - a way to improve Fallout Tactics

    Currently I'm not able to answer on this question, because I'm not working on a patch for game timers. But you can check whether the timer on a world map changes depending on the day and night time on a mission map. For example enter on a map at 12pm and quit to the world map in the night at...
  14. J

    Way to North - content and item balancing with some Q/A

    1. Probably yes. Just don't know whether the number of a collection directions is important. Vehicles have up to 32 directions, but not in all image collections, so the number of a collection directions is rather unimportant. 2. Try to create an attack sequence with only one frame containing...
  15. J

    Implementing hunger and thirst (and a little blood)

    I agree, the idea of bleeding, thirst and hunger is interesting, but currently I have other plans to realize.
  16. J

    Implementing hunger and thirst (and a little blood)

    I always say that everything is possible, but some patches may be too difficult or too time-consuming to create and sometimes the benefit of the work on a patch not compensates the amount of work that had to be done on the patch. My free time is very limited and currently I'm not interested in...
  17. J

    Way to North - content and item balancing with some Q/A

    It must have been someone else. I didn't tell anything like that. Take a look once again at the thread: http://www.nma-fallout.com/forum/viewtopic.php?t=7628&start=55 I always tell that it's bad way in most of cases, but sometimes may be useful but only for experienced person. I tested for...
  18. J

    Way to North - content and item balancing with some Q/A

    Be careful with opening sprites created in other than SC unofficial programs, because they don't handle correctly the SPR format, SC may crash after you will open such sprites. BTW, SC handles correctly all types of original game sprites, I tested it on all FT sprites several times. :mrgreen:
  19. J

    FT Improver - a way to improve Fallout Tactics

    Yes, all these races you've mentioned should be assigned to BOS race, so if player will kill such person, then he will see in the kill stats that he killed a human (not, for example a raider). It should be very easy, because I already have the executable code of armour patch written and it is...
  20. J

    FT Improver - a way to improve Fallout Tactics

    The sprite creators from MF were probably very bored with sprite creation process. :D I know that sprites have many, many more bugs than you've mentioned in their sequences, and even in collections (several bugs) some images and their overlay images are incorrectly placed. For example, in...
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