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  1. J

    Way to North - content and item balancing with some Q/A

    If you will use ammo of "Flamer fuel" type and set the "Spread type" to "None" you will see the projectiles and they will form a cone (it's hardcoded), but only if your character will miss the target (still the target can get some damages). If your character will hit the target, then all...
  2. J

    FT Improver - a way to improve Fallout Tactics

    Yes, this functionality would be useful for color palette modification. I already have this in my plans, because several users requested this functionality.
  3. J

    Way to North - content and item balancing with some Q/A

    The speed of projectile is specified in projectile's sprite file. Exactly, is specified in "Step size" parameter. "Step size" is specified for each sequence frame. "Step size" specifies the move size of the projectile per sequence frame. Sequence player speed is fixed and it's about 14 frames...
  4. J

    FT Improver - a way to improve Fallout Tactics

    It's high time to tell you the truth about Fallout Tactics executable files. BOS.exe and FT Tools.exe files as you probably noticed have similar size. The difference refers mainly to GUI. Both files contain the same tools. All FT editors are available in BOS and FT Tools files. It means that...
  5. J

    Way to North - content and item balancing with some Q/A

    You can create any new armour with any new item sprite, it's not hardcoded. Would you like to change PC's appearance and armour sounds? Then you will have to use FT Improver.
  6. J

    Way to North - content and item balancing with some Q/A

    Send me the image, I will check what can be done. Making images smaller from original image must always produce worse image because of image data loss.
  7. J

    Way to North - content and item balancing with some Q/A

    This topic is very interesting. May I make some suggestions? You should have as many constant factors as possible. For example, yuor PC should have weapon skill set to maximum value, 300%. PC shouldn't have any perks nor traits. Dummies' AC should be set to 0. That way you will reduce the...
  8. J

    Way to North - content and item balancing with some Q/A

    I noticed in the game's executable code that flamer fuel ammo adds to a weapon a cone spread arc.
  9. J

    FT Improver - a way to improve Fallout Tactics

    Certainly. :D When we play the game the time is passing (for example, we see a dusk), so the game has some time counters and maybe also some date counters. We just have to find these counters and create some conditions and actions that will check and change the state of these counters...
  10. J

    Way to North - content and item balancing with some Q/A

    There is no matter which animation you will use and how many bullets you will fire, all animations are performed only once per shot. Pistols use "Single" animation for their burst mode because there is no "Burst" animation for a pistol in the character sprite files. The X have no meaning in...
  11. J

    FT Improver - a way to improve Fallout Tactics

    I also removed all entities from a map and the condition is still TRUE. Animation name is specified for each weapon mode and it's stored only in a weapon entity. The condition should check what weapon mode (not animation name, because two different weapon modes can use the same animation...
  12. J

    FT Improver - a way to improve Fallout Tactics

    Thank you for the interest and for the suggestions. I will consider them. Thank you for the answer on my exhaustive questions. I'm surprised too. This is the WeaponModeEquals condition. The name WeaponModeEquals is an internal name for the "WeaponMode [weapon tag name] is [weapon mode?]"...
  13. J

    FT Improver - a way to improve Fallout Tactics

    Very funny, I have never noticed this, maybe I was focused on a play. :D Thank you for the information. It looks I need more information on this topic. Is this tag name applied to a main PC or to an entire player squad? The tag names are lost after game state save. Could you tell me...
  14. J

    FT Improver - a way to improve Fallout Tactics

    I'm sorry you've had to wait for my reply, I'm a bit busy. Yes, possibility to set a reload AP cost for a weapon sounds interesting. The game would be a bit more realistic. I imagine myself that it would be especially interesting in early missions, where player can choose only from white...
  15. J

    Information on 3D to 2D

    Thanks. :D
  16. J

    [FOT] Weapon/Item Portrait (Sprite) Editing Help

    With SC you can create new sprites or edit existing sprites. Add new image collection and import images to its layer, edit image offset. Edit a sequence (for example "guibig") and just change used collection. The newest RAD Video Tools can be downloaded from http://www.radgametools.com/.
  17. J

    [FOT] Weapon/Item Portrait (Sprite) Editing Help

    You aren't a moron. You just have to learn. :D I'm just surprised :shock: you have never heard about SC. The first version has been released in May 2007. To create 32 bit bitmaps you can use Gimp, Blender, Adobe Photoshop or 3ds Max. To reduce the number of colors, you can use RAD Video...
  18. J

    FT Improver - a way to improve Fallout Tactics

    The mystery has just been solved! :wink: This information is placed in Improver_shmem.dll library. You preserved the old version of this library for some reason (check its version - you should have 1.0.0.1, but should be 1.1.0.1). When you uninstall previous version of FT Improver you have...
  19. J

    [FOT] Weapon/Item Portrait (Sprite) Editing Help

    Have you ever heard about Sprite Creator?
  20. J

    FT Improver - a way to improve Fallout Tactics

    Windows XP Home is OK and the file contents are OK. I assume that word: "add" is commented otherwise you would get an error message informing that you have a syntax error in your "ArmourTypes.txt" file. The last what I can do for you is to take a look at text file contents in HEX editor...
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