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  1. phobos2077

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Here is the DLL. Be sure to grab the externalized mods from this folder (if you need them) and this sfall-mods.ini. Need to think about the rest function. Not sure if we need actual hook script (can't imagine much you can do with it).
  2. phobos2077

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Not yet, but I can make a binary just for you if you interested. It's practically beta, but aimed at modders to start using/testing it.
  3. phobos2077

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Thanks, I was thinking exactly the same about marking current critter. Though my thought was to just use blinking green outline for a second or two, so that the player can see who is now under control (the outline solution has the benefit that you don't need to have specific prototype for "green...
  4. phobos2077

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Just wanted to mention a couple of new mods/features in the upcoming sfall 4.0: - Item highlight mod was completely replaced with a script. Now everyone who can compile scripts can change it to their liking. INI settings were simplified as well and have more color options to choose from. - New...
  5. phobos2077

    Fallout Restoration project map changes

    I really think someone need to step up and create an RP "spin-off" mod with fixes for all the bugs found last few years, as well as additions like this and balance tweaks. And let's not forget about Lujo "gameflow fixes" :) We could wait forever for the next "official" release or just take the...
  6. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Wow. Coming from the author of my favorite modding tool these words mean a lot. PS: are you going to release f2wedit source code? There were some features missing ;) Currently sfall (it was partly rewritten and some new engine features are being added). Also trying to get back into Falltergeist...
  7. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Sagez, wow that's unexpected. Thanks for kind words. The mod is not being developed at the moment as I spend time on other projects, but I was planning to make bug fix release for some time. What would you want/expect from new versions?
  8. phobos2077

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I guess we will have to leave them be, until the author decides to re-make the formula in SSL :) Btw, do we really need different versions of Glovz mod? Does last version not make prior version redundant? PS: вот именно поэтому мне не нравятся моды в движке. Сначала их добавляют, потом когда...
  9. phobos2077

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Does anyone still uses any of the Glovz damage formulas? I would really like to remove those from sfall, since you can write any formula you want with a global script.
  10. phobos2077

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Yeah, this is why I'm very reluctant to change configs. We can rewrite all code and get away with it as long as the same configs and scripts continue to work for people :) (unless someone makes config convertion tool which is a hassle)
  11. phobos2077

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Does anyone have any ideas about tidying up the settings in ddraw.ini? Right now there's a mess, most settings are bundled together in MISC section - they can be split into many small sections for each module. Also some settings in Debugging section doesn't belong there anymore. Namely the...
  12. phobos2077

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Yeah, sure, but we can still make an "unofficial RP patch" :)
  13. phobos2077

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    I think at this point someone should make a fork of RP and continue without him (unless he decide to return). Source code is available... There are a lot of bugs (not game breaking though) to fix and some balance changes are in order. Also let's not forget about Lujo's game progression changes...
  14. phobos2077

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Вот молодец, так бы сразу и сделал :) Идеально конечно - pull request, но можешь и просто закинуть в issue (в следующий раз). А я и не против сделать. Для отладки полезно будет. Базовую идею сделать не сложно, но ты бы предложил подробнее что как должно работать (например надо ли какие-нибудь...
  15. phobos2077

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Надо смотреть и разбираться. В хук-скриптах это точно работало... Пишите issue на гитхаб с полноценными примерами. Выносить движковые функции в скрипты - и все. Чинить функции которые откровенно сломаны. Но не пытаться что-либо переделывать внутри движка, просто потому-что кому-то показалось...
  16. phobos2077

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    What else do you expect? I thought they are supposed to be used out of combat to animate things forever (like fire furnaces on Arroyo Temple entrance). In combat the game "waits" until animations are completed. If I'm not mistaken, it is designed that way. Have you tried passing -1 as third...
  17. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Look at the line after the PCX file name: {1400}{}{[ITEM]} {1401}{}{40} {1402}{}{pcx/items/stimx.pcx} {1403}{}{89060} // THIS ONE You need to write number = image_width * 1000 + image_height. About the colors - did you save PCX file in 256 color mode? If I remember correctly, you don't need...
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