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  1. phobos2077

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Of course it is disabled by default, like all other UI-altering options. It's from EcCo mod, see below my post.
  2. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Created some new weapon sprites yesterday using my NIF->Blender->GIMP pipeline. Home made frag grenade. Throwing Hatchet - renamed from "throwing axe". Incinerator. Envisioned as lower-tier Flamer, with lower damage and range. Haven't made it into the game yet. My main concern is ammo...
  3. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Crafting underwent a deep rewrite this version with various UI/UX improvements and internal changes to make it easier to use for other modders (it is independent from the rest of EcCo, like an isolated system). Full changelog later, for now wanted to share the new crafting button design and...
  4. phobos2077

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    After a series of fixes and tweaks, extended inventory was merged and will come in the next sfall release. Here is the current design:
  5. phobos2077

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Finally figured out how to make internal debug window bigger. You will be able to set desired width, height and font.
  6. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    0.9.4 should be compatible with 4.4.1, assuming he merged all the required features. There is no DLL in this version.
  7. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    That's hardcore. I used to extracting files from innosetup installers using TotalCommander plugin, so never gave much thought about it. I'll try to upload zip version with the next release, but there will be a few manual steps involved (editing ddraw.ini). Sadly, the way some sfall features are...
  8. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    You release mod without installer, people complain. You do it with installer - they still complain. You can't win :D But I guess that's possible. May I ask why?
  9. phobos2077

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    A preview of something I've been working on. (images removed, see next post for updated designs) PS: Ignore Inventory Filter panel - for those who don't know it's a separate mod from Mr. Stalin (needs some tweaks to support this feature though). So as some of you know, Stalin's fork had this...
  10. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Done. Only changes are compatibility with RPU v29 and Pixote's Updated Maps (still a hard requirement!) and a few options in installer to toggle some of the more "liberal" feature off: https://github.com/phobos2077/fo2_ecco/releases/tag/v0.9.4 Written article about my current thoughts and plans...
  11. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Hi. I'm working on releasing an updated version right now. Please stand by.
  12. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I guess I didn't want to spoil it, so I only mentioned them generally to explain the intended purpose. It does fire damage, so everything that has low DR against fire will go down quicker. Otherwise it's like a more powerful (but expensive) buckshot. I don't think I've ever changed first aid...
  13. phobos2077

    Fallout 2 mod Pixote's updated RP maps

    Thank you for doing this! I will update the Nexus version.
  14. phobos2077

    Fallout Sonora DLC "Dayglow" RELEASED!

    Или вы можете выучить русский. Не такой уж сложный язык! Just kidding. I just hope I'll find time to finish Nevada & Sonora before I die. Backlog is a bitch.
  15. phobos2077

    My attempt to fix FO2 damage formula ("Vanilla+" Ammo Mod)

    What do you mean by "-30". What ammo does that? In EcCo, most normal AP bullets on get to -10, while Buckshot is -15. But you made a good point about reduced armor AC. I had the same thoughts when balancing armor so tried not to go too far with it. Most notably, Metal armor has relatively low AC...
  16. phobos2077

    My attempt to fix FO2 damage formula ("Vanilla+" Ammo Mod)

    You should probably write to appropriate thread, this is about damage formula. But anyway... I decided to keep price ratio low with the new balance so the player doesn't feel disincentivized to actually buy stuff, like good armor or weapons. But instead, it should feel like an achievable goal...
  17. phobos2077

    My attempt to fix FO2 damage formula ("Vanilla+" Ammo Mod)

    Thanks for sharing. I'll keep that idea in mind. Since the whole damage calculation is in script, maybe penetration effect can adjusted in some cases to be less than 80%. You're not the first one to say it's too high. But keep in mind there's also a new "only 50% of bullets crit in a burst"...
  18. phobos2077

    My attempt to fix FO2 damage formula ("Vanilla+" Ammo Mod)

    In what way does it make it difficult? It's basically vanilla formula with a tweak. There are no "sophisticated" calculations, they are trivially simple. And you can adjust ammo effect on DT via ini however you like. There are separate options for positive or negative values. After playtesting...
  19. phobos2077

    Improved Scripting Tools (SSL+ and Script Editor)

    First of all, I have nothing to do with "sFall Script Editor", the new one. You better write about it on the author's forum or VK group. I worked on the old editor for some time years ago, but it's pretty much abandoned now. Second, some of these issues are related to script compiler, which is...
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