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  1. phobos2077

    Fallout 2 mod Steal mechanic tweaks

    This is a strange question. I've answered this in the post above. If you have critters that steal in your mod, you can just copy pieces of this code into their script (use headers to reuse core stealing logic). I'm not sure what is it you're trying to solve there.
  2. phobos2077

    Fallout 2 mod Steal mechanic tweaks

    NPC's can't steal normally in this game, only through scripting. In FO2 only Den orphans have this logic.
  3. phobos2077

    Fallout 2 mod Steal mechanic tweaks

    Not karma, but local reputation (in my current unreleased version of script, you can find it on github). You can use my script as a starting point. Karma is just a global var. Don't know anything about MM, but in RPU headers there is a macro function that normal scripts use to inc/dec global...
  4. phobos2077

    Fallout 2 mod Steal mechanic tweaks

    Ok how about this: - For "steal success" roll instead of "modifier + thief_steal" use "modifier + thief_steal - target_steal". Since steal skill for most critters is very low (no allocated points, just the base between 10-20%), this effectively requires you to put at least some points into the...
  5. phobos2077

    Fallout 2 mod Steal mechanic tweaks

    You mean "alignment" loss when stealing from "good" NPCs? Been a while since I played it. But based on wiki description, sounds very similar to Fallout (unsurprisingly, both likely designed and written by Tim Cain). In my current implementation, you lose a small amount of local reputation when...
  6. phobos2077

    Fallout 2 mod Steal mechanic tweaks

    So as I work on EcCo I finally decided to do something about stealing mechanics. Vanilla stealing just doesn't work. I'm at 18% skill and can easily steal stuff, chances are just too high. So I dig into engine how it works and found it to be strange: - First it calculates a chance modifier...
  7. phobos2077

    Restoration Project and SFall script problems.

    As Lexx suggested, you can use floor() in place of cast-to-int. SSL follows similar rules as C when multiplying/dividing values: if one is float, then the result is float, otherwise int. So if you want to divide by a whole number and get a float, multiply it by 1.0 first like so: 1.0*x/y. If...
  8. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I just re-uploaded the installer. There was a minor issue in mods_order.txt. Plz check the updated instructions on github. Make sure compatibility patch is loaded last.
  9. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    EcCo 0.9.2 See changelog and installation instructions on github. Companion Expansion mod compatibility patch is there as well.
  10. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Add companion expansion files to mods_order.txt after talking heads mods but before EcCo. My theory: you started the game with 0.9 which had an older sfall without mods_order.txt support and CE, then updated to 0.9.1 but didn't add mod to the mods order. We expected a bit of a confusion as we...
  11. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    This sounds very strange. Can you send me some save game before you enter that Den map? I inspected the mod the other day and discussed it with Goat_Boy. There was no serious conflicts, only some minor stuff. The random behavior you describe just can't happen. The game doesn't "guess" which...
  12. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I didn't realize that) I'm in contact with him on Discord, so that's not a problem. Ok I looked at the files. So far found only 2 conflicts: the ectrapper script (a minor change that replaced dialogue-based barter with regular barter) and ai.txt (which isn't even in released version yet, I only...
  13. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Do you use 0.9.1? I noticed a similar issue before when testing some stuff, but not sure yet if this is something from my changes or how vanilla worked. What I've found that enemies run away when their to hit chance is too low. I did increase the base armor class (by changing AG multiplier from...
  14. phobos2077

    Fallout 2 utility Blender Camera resource

    After some trial & error, these camera angles worked better for my trap object: - 60 degrees X - 56.7 degrees Z I used game screenshot on background as reference.
  15. phobos2077

    Using Mod Organizer 2 for Fallout 2 modding

    So I went to MO2 Discord for some advice and looks like it should be fairly easy to write a plugin that will be able to: - Unpack/process mods upon installing the via MO2 - Package mods in dat files (if we so choose) for performance reasons - Generate mods_order.txt to instruct game to load dat...
  16. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    New release: https://github.com/phobos2077/fo2_ecco/releases/tag/v0.9.1 v0.9.1 fixed several broken global scripts fixed several bugs with crafting UI fix missing map tweaks in Redding better exp for kill reduction (based on total exp per kill type) portion of throwing crit chance bonus now...
  17. phobos2077

    Fallout 2 Savegame Editor

    If you read my post more carefully, you'll see me mentioning this other editor. It's great, but the big problem is that it's closed source, and most likely will remain so forever. Save editor is vital tool for modding and we should have all key tools available with source code for bug fixing and...
  18. phobos2077

    Fallout 2 Savegame Editor

    Do you have any plans on your editor? I still think this one needs to be maintained. Percival's editor is awesome, but it's more of a general-purpose tool as it does a lot of extra stuff. And it's closed source, which is important. So this one is the only maintained save editor out there with...
  19. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Next version will have full built-in compatibility with both Talking Head mods. I want to release 0.9.1 as soon as I get to at least Den in my playtest and figure out some issues with mod installation.
  20. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Did you by any chance install the Talking Heads addon? It has a compatibility issue with my mod, I'm working on it now. Also 0.9.0 has some critical issues rn, so I would recommend to wait until I get this sorted. Playtesting now, it took me 2 days to just get to the Arroyo bridge :D issues in...
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