Search results

  1. phobos2077

    Yet Another Ammo Mod (YAAM) Feedback Thread

    If anyone's interested, I've implemented YAAM damage formula in a global script withing the "compute_damage" example script. So if anyone wants to write their own damage formula, it's easier than ever now! On a side note, I did some evaluation of various damage formulas for my mod and concluded...
  2. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    No, with new formula, Bonus Threshold and Multiplier are applied only against party member's skill, excluding player. This way every point you add to your own Barter Skill always gives bonus. Yes, that's how "proportion of difference" works and why I didn't like it. Now after your post I've...
  3. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I implemented the proportion of difference thing, but then I thought of what I think is a better approach. Basically proportion of difference is this: SkillBonus = IF HighestBarter > DudeBarter THEN (HighestBarter - DudeBarter) * DiffCoef ELSE 0 You still get a bonus for having a party...
  4. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Time for more spreadsheets :) This time for barter formula. Vanilla formula, EcCo 0.6.2 and the one uploaded by lostabroad2:
  5. phobos2077

    Fallout 2 Savegame Editor

    If you ever decide to add sfall array support, here's what I can help with. Full sfallgv.sav format in a form of 010 Editor template. Example save with old format arrays. Example save with new format arrays. A place in sFall code where arrays are actually saved.
  6. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Why is it dumb? I remember planning to cut the experience gained from killing enemies by 30%. This was to offset the additional content you have in RP. How was it not working properly? I actually was considering doing something similar for a long time. But for a different reason. I didn't like...
  7. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    So spent almost the whole day trying to figure out the damage situation in EcCo. Came up with this table: Some might find it useful, even if not using EcCo. You can adjust the formula, copy-paste data from a different mod (I used Proto Manager's export to CSV function), etc. I've seen...
  8. phobos2077

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I'd like to hear more opinions about this issue: https://github.com/sfall-team/sfall/discussions/450 I think the current approach with mods folder is way better than before when we had to dump everything into data folder, but it still has issues: Having to fiddle with names to achieve proper...
  9. phobos2077

    Yet Another Ammo Mod (YAAM) Feedback Thread

    I double checked your calculations and they are wrong. You never accounted for damage resistance. For this particular case, JHP and AP ammo will both do 9 damage. Which is expected result I think. This is easily verifiable by included spreadsheet. The formula used in this spreadsheets also...
  10. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Version 0.8.0 is done. You can download it from github: https://github.com/phobos2077/fo2_ecco/releases/download/v0.8.0/ecco_0.8.0.zip Installation instructions: What's new? Almost nothing. The mod was rebuilt from the ground up for RPU with updated maps from Pixote's. Every script, every...
  11. phobos2077

    Fallout 2 Savegame Editor

    Please don't abandon this editor. The new one on Nexus has some insane features, but yours is more stable and what it can edit is much simpler and faster. I can help you with sfall arrays if you want to ever support them (provide saves, debug etc.). I think I used hex editor with templates to...
  12. phobos2077

    Using Mod Organizer 2 for Fallout 2 modding

    After using this set up for several days, I can't imagine modding without it. I keep stuff from my mod always separated. This way I don't see too much files when editing stuff or when managing git repo. And I can easily turn certain mods on or off to test/compare stuff. Might be useful for...
  13. phobos2077

    Using Mod Organizer 2 for Fallout 2 modding

    How would that be helpful exactly? It's a tool for Gamebryo file formats.
  14. phobos2077

    Using Mod Organizer 2 for Fallout 2 modding

    So I tried to see how feasible it is to use MO2 for Fallout 2. For those who don't know, it's a very popular software that allows to complex mod setups with ease, adding, removing, merging mods, etc. It's what people use to play modded New Vegas nowadays, as well as many other games. Basically a...
  15. phobos2077

    Fallout 2 utility Femics Fallout 2 Modding Guide

    Modding this game was always hard. After many years of absence, I have to rebuild my modding setup from scratch. A lot of new tools came out, some things were forgotten. I use your guide as a reference and it's very helpful.
  16. phobos2077

    Reverse engineering Fallout 2

    See some good activity in the repo. Is it just me or this project is kicking off? We are a few PR's away from being able to run most mods...
  17. phobos2077

    Fallout 2 mod scripting damage in combat mode?

    You can check out my traps system. It correctly triggers trap in and out of combat. The trick is to use MOVECOST hook script: https://github.com/phobos2077/fo2_ecco/blob/bd28d62596c96af3330e9a6a2ddb035e50244783/scripts_src/_pbs_main/gl_traps.ssl#L183
  18. phobos2077

    A modding prefix for your mods

    I guess my prefix is pbs. To add my 5 cents to the argument, I think Mr.Stalin talked about a different issue. Prefixes are useful to avoid global var naming conflicts, just like burn said in OP. We should strive for modularity and use get_sfall_arg - agree 100%. However, order does matter...
  19. phobos2077

    Fallout 2 utility Femics Fallout 2 Modding Guide

    Here I am wondering how great it would be to have a more up-to-date modding guide. Really cool to see activity like this. Making modding more accessible is vital to grow the community.
  20. phobos2077

    Fallout 2 mod Fallout: Nevada (extended)

    This "archive" is a repack, it's the same file as in the first post. It contains the mod itself, translation, bug fixes (presumably) as well as some mods and "Sfall Extended". I'd prefer just the content from Nevada Band with fixes. I guess I can just run the installer and then copy stuff I...
Back
Top