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  1. phobos2077

    Fallout 2 mod Fallout: Nevada (extended)

    Is there any version of Nevada with just an English translation and bug fixes and no extra junk? Or place where I can download these separately? The first post only has link for the repack.
  2. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Now I wonder, do you guys actually use this mod without one or more of the major optional components? (new quests & items, armor and NPC rebalance, progression changes, etc)? Goal for the next release is to rebuild/merge everything into for latest RPU with Pixote updated maps. Because I changed...
  3. phobos2077

    Sfall sass in the credits

    I tried contacting GOG and Steam years ago, informing them about updated sfall, but got no reply.
  4. phobos2077

    Fallout 2 mod F2: damage calculation change, a FIX v5

    I'm not sure what you mean by newly updated? There was some kind of fix version by Glovz many years ago, but it only changes some minor aspects of calculation. Doesn't fix the overall situation as I described AFAIK. Both are still available in sfall.
  5. phobos2077

    Fallout 2 mod Fallout et tu - Release v1.11

    Not sure if it's of any use to anyone, but I've made some weapon tweaks during my playthrough in the spirit of EcCo. I wouldn't call it a full rebalance, but considering this game's length (probably 1/4 of FO2 RP in terms of content) and overall decent balance of the base mod, I don't really...
  6. phobos2077

    UP and RP updates

    I was referring to maps, that were not added in RP, but in vanilla game.
  7. phobos2077

    UP and RP updates

    Any plans on making a separate version that only improves the RP content? I'm not sure everybody will be happy with changes to the original maps. I'd play with the updated versions just to get feel some freshness in the old game, but some people I'm sure are attached to the way they looked.
  8. phobos2077

    Fallout 2 mod Fallout et tu - Release v1.11

    This doesn't work either, not with these robots against these mutants (I set sensors to full, movement to maximum and pest control to large creatures, based on scripts it should be the correct combination): When I'm in combat, they don't attack. I'm thinking the script is bugged. set_self_team...
  9. phobos2077

    Fallout 2 mod Fallout et tu - Release v1.11

    Another question, not sure if it's a bug or not. I was trying to "hack" robo-brains on Military Base into attacking the mutants, but setting "pest control" to "All pests" or "Large living creatures" doesn't do anything - robots don't attack anyone. I tried combining this with different "sensors"...
  10. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Yes, I'm more comfortable because it's easier to understand and to work with. But it's just more flexible. As I explained in this post, you can't have a configuration where some ammo is better in some situations with Glovz, because of a weird way it uses Damage Mult / Div (maybe it was inherited...
  11. phobos2077

    Fallout 2 mod Fallout et tu - Release v1.11

    I forgot that I edited the trunk's proto to have space capacity of 80 - that's why it got "corrected". Removing my modified file, I still see 40, despite having a sidecar upgrade. Looked at the script itself. One possible reason for it to break is if somehow, Trunk is no longer a party member...
  12. phobos2077

    Fallout 2 mod Fallout et tu - Release v1.11

    I think there's a bug with the script then. When I traveled into a new location (Hub), it got reset back to 80. But with that save (in Necropolis), whenever I loaded, it was 40. I dunno, I'm using Stalin's ProtoManager, maybe it breaking something. But I'm more inclined to think it's the script.
  13. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    EcCo was built around YAAM from the very beginning. It's the foundation of my balance. With vanilla damage formula, AP ammo and different ammo types in general, just wont work. This is not true. I think you misunderstood the formula. If Armor DT > ammo DT, it means the bullet didn't go through...
  14. phobos2077

    Fallout 2 mod Fallout et tu - Release v1.11

    Question about motorcycle. Is it supposed to say "Car Trunk" and have space of 40, when I have a sidecar installed? In proto files I see a separate entry for Sidecar with a different description and larger space. Also, I somehow managed to have 50/40 space. I think there was a larger space...
  15. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Strange, I remember I've added very early crafting items that you can do almost from the beginning. Leather Jacket is only 40 Repair and recipe is only 300 caps. You can craft it many times for money.
  16. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Actually I like this option the most. In general, it makes sense that when you recruit somebody - you can use their skill to your party's advantage. So Option 1 would be strange in that regard. Option 2 - if I understood correctly, is to increase final Barter but only by a fraction of difference...
  17. phobos2077

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Lol even my original thread was hijacked ))) I'm thinking about updating the mod for the RPU. Note that all versions of EcCo beyond 0.6.2 were made by different authors, with my knowledge but without consultation on specific changes. It will probably take a long time for me to catch up on all...
  18. phobos2077

    Fallout 2 mod Fallout: Nevada (extended)

    I'm thinking about finally playing this for the first time. But due to my habits that die hard, I can't just play Fallout like a normal person, I have to constantly fix game balance issues. So I want to be prepared for what I'm getting in to: - How long is the latest version of game, compared...
  19. phobos2077

    Fallout 2 mod Fallout et tu - Release v1.11

    I'm so grateful to everyone involved in EtTu. Having so much fun playing now. It's basically like Restoration project with rebalance mods, but with much higher quality. During early game I thought it's too easy to get too much money and good guns yearly. But later I discovered the new and more...
  20. phobos2077

    How did you discover Fallout ?

    Funny story of how we (me and my brother) discovered the game. We watched our neighbour with a more powerful PC (I think he had 486 or an early Pentium) playing some unusual game (for some reason he didn't say how it was called, or we forgot) - cool guy in leather jacket, SMG's, shotguns, cool...
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