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  1. Sagez

    Fallout 2 mod Fallout: Yesterday

    Some minor thoughts for future releases/questions: - When the player returns to Tibbets it would be great to see new dialogue/floats for NPCs. I guess that many prisoners will escape, but some will willingly stay or will be stopped by robots. This is a minor thing, but imho it's great when you...
  2. Sagez

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Does anyone know how to be a trader in this mod? I mean which wares can be bought cheaper in town X and sold high in town Y?
  3. Sagez

    Fallout 2 mod Fallout: Yesterday

    Yes, we will escape again. As I said, I may be wrong, but I though that Odysseus will relentlessly pursue the player until the player reaches a certain point in story. I'm not hexer, but I'm pretty sure that a ''full'' version will take several years.
  4. Sagez

    Fallout 2 mod Fallout: Yesterday

    I'm still playing the demo - my current character is level 6. Trying to kill caravaneers, but they are way to strong, I am dead in one burst, as it should be. I was thinking how will weapon progression look in Yesterday. This may be quite complicated I think, because Fallout 3 was to be the...
  5. Sagez

    Fallout 2 mod Fallout: Yesterday

    Nice to see that Risewild's critique is similiar to my own. Btw, boxing bag works fine for me. I've been playing a little more and I found two little things that can probably be fixed easily: - When fighting slugs, sometimes (after a critical hit) text says: ''slug was hit (...) the floater...
  6. Sagez

    Fallout: Yesterday - Demo available

    Demo is really worth playing. Map is very big, new creatures are amazing... I'm pleasantly surprised!
  7. Sagez

    Fallout 2 mod Fallout: Yesterday

    Hi hexer & team, Congratulations! It's quite a historical moment, as for the first time in the Fallout franchise we can play as a ghoul and supermutant! Btw, working fine on Win10. I will play the demo again with a different character, but here are my thoughts so far: This looks promising...
  8. Sagez

    Fallout 2 mod My sFall Mods and Tools

    I'm ok with Custom Perks coming in a separate mods.
  9. Sagez

    Fallout 2 mod My sFall Mods and Tools

    Ok, I'll have to start again. Btw have you checked melee damage stat? Mine is still 3 (8 strenght, so 3 bonus to dmg), after taking perk it should be permanently raised. You'll do as you want, but I doubt I'll have the patience to set each one of the 18 skills of Fallout 2.
  10. Sagez

    Fallout 2 mod My sFall Mods and Tools

    In short: please, no*. In my humble opinion perks that simply add X% value to skills are the worst and boring, like https://fallout.fandom.com/wiki/Gambler_(perk) For some often-picked skills like Small Guns, Speech or Lockpics it would be a total waste of time because the majority of the...
  11. Sagez

    Fallout 2 mod My sFall Mods and Tools

    Thank you very much Nirran, you've been very helpful and everything works. I simply didn't put int files into fo2\data\scripts. I'm doing a test playthrough already (level 3 at the moment), I'll give you my feedback and I'll try to come up with new perks (like perks for Repair, Traps, Science...
  12. Sagez

    Fallout 2 mod My sFall Mods and Tools

    Thank you, I'll keep trying to figure it out. I completely don't understand it because in the past (on another computer) everything worked just fine.
  13. Sagez

    Fallout 2 mod My sFall Mods and Tools

    Ok, but should there be a message about overwriting or not? I really don't know, the files are in the same directory as Fallout2.exe (this is main directory I guess).
  14. Sagez

    Fallout Sonora - v.1.0 released in Russian

    Yeah, and those cannibal hunters weren't carrying a unique weapon? Caravan was there too, so that's it.
  15. Sagez

    Fallout 2 mod My sFall Mods and Tools

    I'm feeling really stupid at the moment, but can someone explain to me what I'm doing wrong while trying to install Nirran's mods? So my Fallout 2 version is 1.02 version from GoG and it comes with sfall 3.2a (included somehow). So I copied and pasted Custom Perks mod into Fallout 2 main folder...
  16. Sagez

    Fallout Sonora - v.1.0 released in Russian

    You're right about Vegas location, my memory was blurred. I can't speak Russian but it's directly below YPAH-CNTN (Uran City I guess). Like 8/9 squares below.
  17. Sagez

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    To all the guys who still might have plans for this mod, can I (we) expect any new stuff or changes in 2020? I think there are still some areas to improve or nice things to have. Long time ago I had an idea about adding factions hit squads (a mechanic similiar to Bounty Hunters) like New Vegas...
  18. Sagez

    Fallout Sonora - v.1.0 released in Russian

    Try going into southwestern corner of the map (wastes & no locations) and stay near mountains, you should encounter angry tribals. I think the majority of players might've never seen this encounter, because there's just an empty map with no roads (west from Vegas).
  19. Sagez

    Fallout Sonora - v.1.0 released in Russian

    Thank you guys for awesome replies! @Black Angel by unclear quests I mean quests like that in Reno when I had to determine from where shot went and I order to do that I needed to to inspect a street lamp (find a tiny detail). That was annoying because it felt so random, like some kind of pixel...
  20. Sagez

    Fallout Sonora - v.1.0 released in Russian

    So, if anyone has completed Sonora, could you please tell if it's better than Nevada? Nevada was very impressive for me (all the new and fresh made stuff, great random encounters) but at the same time didn't really felt like Fallout to me (unclear quests, no companions, lack of weapons and their...
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