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  1. Matt Drax

    Fallout 2 mod Change Weapon damage to real

    Not crying at all, you mod how you like it. I actually like brutally hard games and surviving by the skin of my teeth. I would actually like to see some viability in gameplay, instead of pages of new threads, though. Those who can read will understand that I just remarked that your comparison...
  2. Matt Drax

    Fallout 2 mod Change Weapon damage to real

    Ah yea, now I get it why I have exchange my battle scarred buttocks meatbag tanks of around 5~6 liters (thats 1½ gallons for the imperial measurement crowd) every year for bigger ones, because I get more blood the older/more experienced I get... NOT! Is that what the NVA teached in the days...
  3. Matt Drax

    Fallout 2 mod Fallout et tu - Release v1.11

    Dunno what went wrong with the appearance DAT's, but I tested them after inserting the german language files. The correct frame is in there, but yea, the Char Editor was not showing Long Hair Dude Style, huh... must've missed that somehow ^^"
  4. Matt Drax

    Fallout 2 mod Fallout et tu - Release v1.11

    Actually, they did a bit of a shoddy work, using an automated AI computation "All-In-One (All Hail the Google Overlord™) QuickFix", if you ask me. Too mushy for my tastes, and I don't even use FullHD ^^"
  5. Matt Drax

    Fallout 2 mod Fallout: Yesterday

    You just drop your Fallout2.exe in a newly created folder for Yesterday, not extracting everything to your Fallout2 folder...
  6. Matt Drax

    Fallout 2 mod Fallout: Yesterday

    Wow, missing codec for AVI? Didn't install DirectX 9? Btw, no problem on on my machine at all. Win7 x64 Ultimate and Out of the Box, just droppped the fallout2.exe in. Sadly it's only Tibbets and a few random encounters, but still a nice first impression. Want more NAOW ^^
  7. Matt Drax

    UP and RP updates

    ProTip: Use Notepad++ and compare them side by side^^
  8. Matt Drax

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    The 13 years is the hardcoded limit for the whole game! You've got time to find the G.E.C.K. only around shortly after Hakunin's 4th Dream (July 20, 2242). You have barely enough time for a last desperate push at the G.E.C.K. and return to Arroyo. If you get the G.E.C.K. before the 4th Dream...
  9. Matt Drax

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    The 13 year limit is only after getting the G.E.C.K. (~1 year to get it + 12 do destroy the Enclave)! Nothing changed there from Vanilla.
  10. Matt Drax

    Fallout 2 mod Getting ready for Fallout Sonora translation

    Have you also played the big mods that are available in english (Resurrection, Lost Hope, Nevada)? A few post-apocalyptic(-ish) suggestions: Wasteland Series, Krai Mira, Encased, ELEX, The Outer Worlds, Krater, Waste Walkers, Mutant Year Zero, NEO Scavengers, Mad Max, Metro Series, Stalker...
  11. Matt Drax

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    First you need to know about the Pills: look/steal from the shelve, then talk to him about heart problems (there is a new dialog option at that point). Pick it, follow the dialogue and he can point to Renesco for Pecker Pills, who you only then can talk about to make special ones. Just stealing...
  12. Matt Drax

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Restoration Project Update https://nma-fallout.com/threads/up-and-rp-updates.217877/
  13. Matt Drax

    Fallout 2 mod Fallout et tu - Release v1.11

    Guess it needs a new game then, because of the saved lvars inside the savegame.
  14. Matt Drax

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Just add the following to the top of the [Main] section of the ddraw.ini, and the error message will be gone: ModifiedIni=42 You can freely mod it to your likeing, if just checks that specific line. Also the check is removed in RPU it seems... And it's always better to merge not completely...
  15. Matt Drax

    Fallout 2 mod Throwing Rebalance

    In addition to the -1AP reductions, you could also easily add throwing to weapons that make sense: Knifes +1AP, Combat Knifes +1AP, Lil' Jesus and Wakizashi +2AP (the latter are more unwieldy and slight OP otherwise, even if they are both a bit scarce) Ripper makes no sense to throw though imo...
  16. Matt Drax

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    While it can be a cause of a bad/old gpu, even with sFall it's not much of a draw. I doubt even my old SiS 16mb integrated chipset from 1998 would have issues at all with modded sfall... at a apropriate resolution for the time of course. Only problem are memory leaks. And using something like...
  17. Matt Drax

    Fallout 2 mod Fallout et tu - Release v1.11

    Dunno anymore if it's vanilla or Team-B/Fixt, but that is there for quite some time. Basically the head explodes but the body stays active. And yes, that seems only to happen with criticals.
  18. Matt Drax

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    It even can still happen when you completely ignore Bess/Modoc though...
  19. Matt Drax

    Adding new item to merchant store.

    Sorry but "code theory?" Ahahahahahahahahaha..... .... ahahahhaaahhaaaha.... hehehe... hehe... heh.... okay I'm good now .... *snicker* *whipes away laughing tears and continues his popcorn*
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