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  1. Matt Drax

    Fallout 2 mod Fallout: Nevada (extended)

    If I remember correctly, you have to get him, then park him outside of VC and get him again after the Endgame. But that was in an early Version, likely 1.0 (non CE), but haven't played in a long time, so don't know if one can do that anymore. And ofc since there is no timer whatsoever, you could...
  2. Matt Drax

    Fallout 2 mod Fallout: Nevada (extended)

    There are companions in Vanilla Nevada, they are just to the end of the Vault Questline: One eyebot that stays with you (if you have the play after storyline perk), and a guard that can be exploited to stay with you iirc. So depending on how you play, after half or the end of the game. Sonora...
  3. Matt Drax

    Fallout 2 mod Getting ready for Fallout Sonora translation

    You two are quite right. Please, for the love of the bomb and your editor, do the translation slow and comprehencible, use native speaker and people with a good grasp in both languages. Also remember that such a project is a team effort, communicate with each other and lay a basis for terms and...
  4. Matt Drax

    Fallout 2 mod Getting ready for Fallout Sonora translation

    The radio and a few other files have some bracket errors in the translation, hence the crashes. And yes, the errors messages are because of new content, looks like the translated base was only 1.0.
  5. Matt Drax

    Fallout 2 mod Getting ready for Fallout Sonora translation

    Not to mention it's "only" a google translation, but hey, it's a start. Had some good laughts the first minutes already with it, and that's just what the doctor ordered xP
  6. Matt Drax

    Fallout 2 mod Party Orders add-on and NPCs Loot Bodies mod

    @burn Did a translation to german and send you pull request, working on the german version of et tu atm. Btw, thanks for not needing to add PID lists anymore, whoever changed that deserves a medal ^^
  7. Matt Drax

    Fallout 2: Party Orders add-on

    Fallout Et Tu party member PIDs: Ian: 16777292 Tycho: 16777426 Katja: 16777518 Dogmeat: 16777338 Unit #462: 16777260
  8. Matt Drax

    SFall non widescreen problem.

    As you can see from your InterfaceBar, it is in widescreen, the map itself simply is not bigger. Don't worry, there are only very few maps that are that small, all other have more stuff around the edges. If you want to remedy that, you have to get your hands on new map edges for HRP. I'm pretty...
  9. Matt Drax

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    "Fallout: A Post Nuclear Role Playing Game", Fallout's full title xP
  10. Matt Drax

    Fallout 2 mod Fallout et tu - Release v1.11

    Well, that is why I wrote soon :p Need to check whats needed, so a lot of playtesting, because yes, that is indeed easier. Help is appreciated (translations are in the repo) ^^"
  11. Matt Drax

    Fallout 2 mod Fallout et tu - Release v1.11

    For who might be interested: The german translation should be ready soon™
  12. Matt Drax

    Fallout 2 mod Fallout et tu - Release v1.11

    Couldn't he just write an asterisk in undat_files.txt to get all extracted? Sadly a lot of old tools are not available today anymore, even my own old tool backups where trashed with the old hdd. But even then, 99% where MS/Windows only :\
  13. Matt Drax

    Fallout 2 mod Fallout et tu - Release v1.11

    Dim's Dat Explorer won't work with Fallout 1 dats, they have a slightly different format and are NOT compatible with the Fallout 2 DAT Format.
  14. Matt Drax

    Fallout 2 mod Fallout et tu - Release v1.11

    Nice, finally feature complete, gratz @Lexx & co. \o/ I also did now play in german for the longest time, bust I just forked the repo and will look at the missing translations when I find some time. Or is directly forking a bad idea because the encoding of the files? Also: Do you rather want it...
  15. Matt Drax

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    It means that there is a fix for it in another build, Sduibek's I think, but wasn't that in Fixt so Fo1?
  16. Matt Drax

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Yes, it in itself is not a bug, but it bugs with the Razor Quest was what I meant.
  17. Matt Drax

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    That is actually an all new bug through Fixt: Since some Versions ago, all Holodisks are automatically removed from the inventory after beeing read -.-
  18. Matt Drax

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    You simply need to advance the ingame time a bit. Make the Umbra Quests for instance (or simply use the Pipboy alarmclock) and then speak with him again.
  19. Matt Drax

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Dude, it's literally just one of a very few too small maps...
  20. Matt Drax

    Fallout 2 mod Fallout et tu - Release v1.11

    Correct me if i'm wrong, but can't SFall play .avi files since a few iterations? Thought I read something about that in the config somewhere...
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