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  1. Matt Drax

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Welcome to Vanilla Melee Bugs vs the GoG Version :\ It seems only to happen when you use your fist attack, NOT kicks, also any kind of weapon, even a knuckleduster helps prevent that crash. (Except for enemies which have a floating message script on attack, like the ants in Broken Hills, for...
  2. Matt Drax

    Fallout: A Post-Nuclear Apocalyptic Novel

    Uff, that was more of a global statement, but let me list some fanfics I personally enjoyed in the past and can recommend (not that there should be any surprises here, most are on fanfiction.net) Fallout: A Novellization ~315k words, complete, a few twist from a standard novellization here...
  3. Matt Drax

    Fallout: A Post-Nuclear Apocalyptic Novel

    There are some, but granted most are short or crossovers where at least 50% of the people tend to cringe (NOT counting slashfics)^^
  4. Matt Drax

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Not in 0.81 alpha as far as I can see, bet he updated the changelog to 0.9 before vanishing into thin air
  5. Matt Drax

    Fallout Tactics utility Mod Manager

    Not wanting to necro an old thread, but is v2 still in the works?
  6. Matt Drax

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    The Privitive tribe is quite botched... Krom's dialogue and script seem not to be the correct versions (NPC Replies as answers, some script logic errors it seems after reading through it all, "error" lines, etc), a lot of "Error" texts all around the dialogues and floats for the whole tribe...
  7. Matt Drax

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Some small bugs in the Abbey: The "Operations Manual" has the Icon from a Suomi Salve. The "Army Technical Manual" has the Icon from a Shaman Pipe. The ladder under the trapdoor behind the medic teleports to the Ruined City near Redding when accessed from above. Edit: I found a "Starter" Item...
  8. Matt Drax

    Fallout 2 mod Fallout: Nevada (extended)

    Hey Guys, I'm back from my weekly "time out". :boy: The reason for my post though is that thanks to this post from @Alray there is a way to quickly check up your translation and file changes ingame without the tedious "Start Game > Load Game > Check it out > Quit Game" cycle. Just fire up the...
  9. Matt Drax

    Fallout 2 mod Fallout: Nevada (extended)

    Sure, hit me up and I'll try my best.
  10. Matt Drax

    Fallout 2 mod Fallout: Nevada (extended)

    Yea, but had only a few weeks crash course for my preparation as a multilanguage secretary study, which I aborted later however. So sadly not too deep in the language, but stil have interest and am willing to do something with it, which is why I grabbed the /GAME files first (Nearly through with...
  11. Matt Drax

    Fallout 2 mod Fallout: Nevada (extended)

    Yay for you guys still active translating. I got the Version 6 for 1.02 from the fallout database (file dates from 31.10.2016) , but was quickly bugged with the russian stucking through here and there (not to mention the not at all translated areas yet) and went myself into the files with the...
  12. Matt Drax

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I don't think the edits and sfall are even compatible with the DOS Executable. Use the Win version!
  13. Matt Drax

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    This, you would need to write some very essential new things for a native Mac/Linux release, especially but not limited to directx for once. You would need to make completely new implementions on base of the Mac Versions for opengl or software layers. Have fun :twisted:
  14. Matt Drax

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Finished the battle finally (without the Blades help though) after touching the disk again, left Adytum, got back in (forgot to deliver the Parts) and Razor is there suddenly. Seems you already have it fixed, yay^^" Oh and another question: Did you touch the standard aggro of friendly NPCs...
  15. Matt Drax

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Let's see... must be either the Mutant Transmissions (but iirc that one is given to Rutger on completion) or the Vault Locations Holodisk from Mrs. Stapleton. A quick look in the data lets me think that its the Vault one. Maybe the game didn't like the moving of the disk? ^^" And speaking of...
  16. Matt Drax

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    0.80 run with Fallout GOG: Got to the Boneyard and the Regulator fight (First speaking with Zimmerman option). Had to reload once since an important char (Smithy) was killed. Got back to Zimmerman and Crash after Dialogue. Checked at the Blades, and yup, Razor was gone for good in that Savegame...
  17. Matt Drax

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Also had many of that errors while using my GOG Version, but they at least all resolved to nothingness when I finally decided to get my Hands on a Vanilla US Version. Seem like they fixed some things directly in the master.dat instead of using the patch.dat. No idea if the notsomodfriendly-fixes...
  18. Matt Drax

    Fallout 3: Van Buren (Spoilers!)

    Latest SFall for Fallout 1 is 1.18e: https://copy.com/fScVYHQXz6v0%2FWelcome+to+Fallout+Database%2FSFALL%2Fsfall1+1.18e.7z?download=1 And yes, I also want a living Van Buren :D
  19. Matt Drax

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    My Crystal Balls sez: How about going around the land way and not trying to swim across the Bay? ;)
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