Search results

  1. Corpse

    Goliath sprite

    :clap: Once again you have done a heck of an awesome job! Miniguns however look a bit overkill, they are more like 40-50mm cannons. The only role I see for such a piece of artillery is in AA.
  2. Corpse

    new DeathClaw sprite

    Sweeeet!!! :D :clap: Any chance you could make a power armour sprite for mutants? :puppy-dog:
  3. Corpse

    Advanced Power Armour

    You've done an awesome job, thanks!!! Now all the game needs is some combat armor ;)
  4. Corpse

    New critter added

    File still pending approval by the looks of it. http://www.megaupload.com/?d=UD8ADKVF
  5. Corpse

    New critter added

    I failed to consider that before I made the attack sequences. :roll: Guess I was hoping you would make provisions to add new races on future releases of improver. :wink: Eventually we are going to need that function so new critters can have their own unique sounds and target...
  6. Corpse

    New critter added

    :lol: Yep, most certainly did scale it up. :wink:
  7. Corpse

    New critter added

    Added the 'Bloodcat' from 'Jagged Alliance 2' as a new critter sprite, just uploaded it to the files section so might take a while for it to become available. To test it, extract to core/sprites/critters, create a new critter entity on FT Tools or edit an existing one. To use the new...
  8. Corpse

    Fallout Tactics mod (Old thread) ENCLAVE mod downloads Full version with bugs fixed

    Thanks for re-uploading them, been waiting a long time for this mod :ok:
  9. Corpse

    Fallout Tactics Mod: Enclave download links here

    Thanks guys but I'm having a lot of trouble downloading from rapidshare, already tried to get the first part three times. Would it be too much to ask if someone could upload it to hotfile or megaupload? :puppy-dog: I know their speeds are not much better but at least you can use a...
  10. Corpse

    Omega Power Armour sprite

    Hey Jarekfall, if you are thinking of doing some work on sprite creator; I got a few requests: - Import / export palette, preferably in act format: this should make it easier to recolor sprites via the palette rather than have to recolor them frame by frame in photoshop. - Duplicate...
  11. Corpse

    T51b Armour sprite

    :o :shock: This model shits all over the FT power armor model, now I can't wait to see the enclave armor you mentioned earlier. Well done indeed! :clap: @Lexx: Just rename it Power.spr and place it in core/sprites/character
  12. Corpse

    Omega Power Armour sprite

    Congratulations mate, looks awesome! :clap:
  13. Corpse

    Fallout Tactics mod (Old thread) ENCLAVE mod downloads Full version with bugs fixed

    :clap: That's great news, might be advisable to upload it in multiple parts; those filehosting sites can be a bit unreliable and 3.75Gb is a lot to have to re-download if your first try fails. Torrent would be a much better option. Those screenshots look awesome, been really looking...
  14. Corpse

    FT Improver - a way to improve Fallout Tactics

    I would also like to see this perk/trait editing implemented, alternatively if the broken perks like sniper could be fixed would make me happy.
  15. Corpse

    FT Improver - a way to improve Fallout Tactics

    A dialog interface would make an awesome addition, I'm sure everyone here agrees. Just got a couple of minor vehicle related problems that could use some attention: I noticed in the Tank, the gunner's kills are awarded to the driver of the vehicle, any way to fix this? Also wondering if...
  16. Corpse

    FT Improver - a way to improve Fallout Tactics

    Scribe, elder, the citizen races (alpha, thin, medium and vault) and pipboy come to mind for the changing stance and climbing. The deathclaw baby and security robot races could also do just with climbing. Would it be too much to ask for Windows 98 support? Reason I ask is my XP machine has...
  17. Corpse

    FT Improver - a way to improve Fallout Tactics

    You did a great job with the last patch, removing the item limitations is letting me add some more varied weaponry for the big robots and gun turrets. Just wondering if you had any plans to remove other race limitations like climbing or changing stance on future patches. BTW, would it be...
  18. Corpse

    FT Improver - a way to improve Fallout Tactics

    Just got some more questions... Is there any way to manipulate game time to implement a time advance trigger? How about game start date, any plans to add a patch that lets you change it? And in regards to your suggestion to fix the special encounters; if you get the missing encounter...
  19. Corpse

    FT Improver - a way to improve Fallout Tactics

    This is awesome, so I guess this means we can make triggers that run schedules for certain NPCs in towns. :D BTW, is there any way to fix the special encounter related world map crashes? Or alternatively, can they be disabled once they have all been visited?
  20. Corpse

    FT Improver - a way to improve Fallout Tactics

    That's great news! BTW, I have managed to get firearms working with more than two attack modes by enabling the 'AttackOne', 'Two', 'Three'...etc. animations on all character sprites. I can't say it was an easy task so I will suggest a 'duplicate attack sequence' function for the next release...
Back
Top