Search results

  1. Corpse

    The Obligatory "What are you listening to" Thread

    Paradise Lost: Requiem
  2. Corpse

    SuperHeros and SuperVillians

    Belgarath is cool though I think he belongs more in the favourite fictional character thread, nevermind I see your point. :D I'll have to go with the main man, Lobo because he exterminated everyone on his planet (don't look at me funny, they probably deserved it :twisted:) and he is such a...
  3. Corpse

    Teleportation the cool way.

    True, I guess I was making a bit of an assumption there; I do that a lot. :mrgreen: Indeed, and quantum computing is another area where these "supercold" states of matter I mentioned may become a big part of their development as you can see here.
  4. Corpse

    Teleportation the cool way.

    It will be a very long time (if ever) before teleportation of molecules, let alone more complex forms such as organic matter; its one more step towards this goal. One disadvantage this system has is that matter is limited to travel at the speed of light, where quantum entanglement offers an...
  5. Corpse

    Teleportation the cool way.

    Been away for quite sometime but every now and then, I come across something I feel compelled to share. There has been a lot of research carried out on teleportation involving quantum entanglement since the late 90's; the Australian Research Council Centre of Excellence for Quantum Atom...
  6. Corpse

    Project announcement: Zero-Projekt

    Hey chewie, if you need any weapon sound effects let me know. Cheers! :D
  7. Corpse

    Teleporting Data

    Hmmm... Kind of reminds me of a communication device mentioned in Stephen Donaldson's "The Gap" series, not sure if anyone here has read it. Its been way too long since I did, but from what I remember, it used a similar principle to transmit messages instantaneously across vast distances...
  8. Corpse

    Is this boxer a super mutant?

    Now all he needs is his minigun. :D
  9. Corpse

    FO2XP Mod

    From what I last remember, the worldmap was seriously bugged, some encounters were not working at all and we got a lot of crashes. Its been so long since I had anything to do with this, you'll just have to be patient and let me work some things out again.
  10. Corpse

    FO2XP Mod

    I haven't heard from Dude_obj for a few months now and last I heard he wasn't really up to fixing up the rest of this mod. If anyone else is interested in helping, I may be inclined to continue but as it stands, I can't really do it all on my own.
  11. Corpse

    Cpt. Corpse's cheating tools?

    It's been too long since I last worked on these projects, they are still full of bugs and I never really had spare the time to fix them. Anyway, uploaded the latest versions I could find to my filefront site if anyone still wants them.
  12. Corpse

    Mars in 3 hours, 11 light years in 80 days

    A little more than two days ago, one of my friends told me he spotted an article on a local paper where it was talked about the possibilities of a hyperdrive which could take around 3 months to get to a star system 11 light years away. :lol: Considering the source though I did not put too...
  13. Corpse

    Any stuff related to unofficial F2 patches goes in here!

    hmmm.. :scratch: though I haven't tried your patch yet, I have only encountered that problem after blowing up the outhouse. It may be the glitch is in the map itself; I suggest you use mapper to take a look at the second elevation (where the whole place is covered in crap), and check the...
  14. Corpse

    Fallout 2 Very Difficult Mod

    That's cool mate, take your time... We still have a lot of bugs to fix and things to add so its going to take us a long while to release a demo. :)
  15. Corpse

    Fallout 2 Very Difficult Mod

    We haven't really stopped working on it, just progress is going really slow at the moment.
  16. Corpse

    Iraq stuff

    Thrust me, the difference between 600 and 750rpm (which is the minimum selectable rate on the M197) is clearly audible, I have worked on enough weapon sound effects to tell the difference. :D EDIT: Just put these two wav files together from the clip for comparison, they are both one second...
  17. Corpse

    what is the code to add/take items from the car trunk?

    The trunk is a container like shelves and desks you find around, there is no script needed to open the inventory contents, its all done by the engine. Adding or removing items to a container via a script is possible, as is checking if its carrying a particular item PID.
  18. Corpse

    Fallout 1 Critter stats

    Fallout 1 prototypes are 4 bytes shorter than Fallout 2 prototypes. If you want to get "FUCK" to open them, all you have to do is open the prototype with a hex-editor, and add the bytes that are missing as zeros (|00 00|00 00|) at the end of the file. After you have added these 4 bytes, you...
  19. Corpse

    Iraq stuff

    I don't think so, the Super Cobra carries a M197 3-barrelled gatling gun in 20mm, this weapon has a firing rate of 2000-3000spm though its selectable rate is usually around 750-1500rpm. The gun in the footage sounds like its firing around 600rpm (10 rounds per second), that is roughly the...
  20. Corpse

    Iraq stuff

    I have found that footage at various sources, I did find a longer version on a torrent where you actually see those guys carrying weapons here. Here is a torrent of that AC-130 footage from militaryvideos.net.
Back
Top