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  1. NovaRain

    random encouter positioning

    Maybe check the source code from Fallout 2 Reference Edition? https://github.com/alexbatalov/fallout2-re/blob/main/src/game/worldmap.c#L3998
  2. NovaRain

    Fallout 2 mod Fallout et tu - Release v1.11

    Try this: Skill1=15 Skill1Mag=60
  3. NovaRain

    Fallout 2 utility Help! Custom FRM files appear invisible,

    https://en.wikipedia.org/wiki/8.3_filename "UltimatP.frm" It should be somewhat obvious from inven.lst that vanilla FRM files all have short filenames.
  4. NovaRain

    Fallout 2 utility Help! Custom FRM files appear invisible,

    1. Please don't keep creating new threads for pretty much the same question. 2. Try using 8.3 filename for your FRM files.
  5. NovaRain

    Fallout 2 utility Help! Custom FRM files appear invisible,

    ProtoManager from NMA download? Did you select rpu.dat in the settings when adding your weapon? Better check if inven.lst in your data\art\inven\ has the same FRM records as the one in rpu.dat. If everything works, it should just have one extra line with your new sprite.
  6. NovaRain

    Fallout 2 utility Help! Custom FRM files appear invisible,

    Looks like there's a conflict of inven.lst. What's the base game/mod you're trying to add the pistol and what proto editor you're using?
  7. NovaRain

    Fallout 2 utility Help! Custom FRM files appear invisible,

    How did you create the FRM file? With your pic I can see my converted FRM in game:
  8. NovaRain

    Fallout 2 mod Fallout et tu - Release v1.11

    You can simply comment out "SkillsFile=config\Skills.ini" line in ddraw.ini.
  9. NovaRain

    Fallout 2 utility Help! Custom FRM files appear invisible,

    You don't need to add it to .dat, but you have to append its filename to inven.lst so tools can know its existence.
  10. NovaRain

    Trying to edit Kaga encounters in Fallout 2

    You need to extract worldmap.txt from rpu.dat to your "data\data\" directory, then you can simply remove the level checks. For example: // original enc_27=Chance:80%,Special,Enc:KAGA1 AMBUSH Player, If(Global(399) < 66) And If(Player(Level) < 5) // edit enc_27=Chance:80%,Special,Enc:KAGA1...
  11. NovaRain

    Fallout 2 mod Fallout et tu - Release v1.11

    For Harry's case, yes there's a check against your CH roll: https://github.com/rotators/Fo1in2/blob/master/Fallout2/Fallout1in2/Mapper/source/scripts/05necropolis/HARRY.ssl#L185 For Tandi, it's because her reaction about you isn't high enough at the first time talking to her. Her "first...
  12. NovaRain

    Fallout 2 mod Pixote's updated RP maps

    Note: Starting with v32, the updated maps are included in RPU 2.4.x releases. This mod will no longer be updated for future RPU 2.3.x releases. I decided to make a standalone thread so people can find the info/download easier. Pixote made an update of all RP maps in 2022, and I played through...
  13. NovaRain

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    sfall 4.4.3.1 and 3.8.43.1 are released on SourceForge. They are hotfix releases for the previous version. The most prominent issue seems to be the freeze/crash in Klamath, especially when Duntons run away in Torr's brahmin quest (either scaring them off or simply killing all radscorpions). But...
  14. NovaRain

    Fallout 2 mod Fallout et tu - Release v1.11

    The hit chance calculation is a bit different between FO1 and FO2. In FO2, when calculating the range modifier, the player has a -2 penalty on PE. So in V13 cave the same character using 10mm pistol with the same condition, you should have hit chance 16% higher in FO1 than in et tu (with my...
  15. NovaRain

    Fallout 2 Savegame Editor

    Try adding "PatchFile0=mods\fo1_base" to [ExtraPatches] section in ddraw.ini.
  16. NovaRain

    Fallout 2 mod Fallout et tu - Release v1.11

    Tell Me About (TMA) has been implemented since v0.1225.
  17. NovaRain

    Fallout 2 mod Fallout et tu - Release v1.11

    Without the perk you can have only 1 companion with 3 CHR (3 / 2 = 1, rounding down), so now your party is already full (2 companions).
  18. NovaRain

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    sfall 4.4.3 and 3.8.43 are released on SourceForge, along with their respective modders packs. Note: the fix for the 'Use Inventory Item On' action might not work on every system.
  19. NovaRain

    Fallout 2 mod Fallout et tu - Release v1.11

    No one stops you from forking a repo on GitHub. What are you smoking?
  20. NovaRain

    Making new SFall compatible with old RP

    Probably not, because it seems you overwrite RP's ddraw.ini with sfall's vanilla one. The "ModifiedIni" was merely a lazy check. To make RP 2.3.3 work correctly, at very least you need to set these options: WorldMapSlots=21 BoostScriptDialogLimit=1 ElevatorsFile=elevators.ini
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