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  1. NovaRain

    Reverse engineering Fallout 2

    I'm also using Firefox (111.0.1).
  2. NovaRain

    Fallout 1.5: Resurrection

    Check if your graphics card driver applies some kind of FPS limiter on the game.
  3. NovaRain

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Why not play the death sfx directly then kill_critter or DMG_NOANIMATE? It seems to me you don't really need the animation itself (don't see a point for map exit), only need the screaming. play_sfx("HMXXXXBF"); critter_dmg(self_obj, 999, DMG_normal_dam bwor DMG_BYPASS_ARMOR bwor DMG_NOANIMATE);
  4. NovaRain

    Reverse engineering Fallout 2

    You guys can discuss the censorship of some celebrity or social media all you want, just NOT in the modding forum. Any further off-topic posts will be deleted. Go to the general discussion if you want to continue. EDIT: also, Alex replied on the Reddit three days ago:
  5. NovaRain

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    sfall 4.3.8 and 3.8.38 are released on SourceForge, along with their respective modders packs.
  6. NovaRain

    Resurection 1.5

    There won't be patch 1.6 for Resurrection, at least that's the answer I got from Daemon. Don't know if they will release the script source, so people can work on unofficial patches easier and preferably with proper change logs/details on some repository.
  7. NovaRain

    Fallout 2 running slow with RP installed (Windows 10)

    Check if your graphics driver has automatically applied FPS limiter to FO2.
  8. NovaRain

    Can't Access Vault City In The RPU Mod

    @Gorgragar I can enter the Vault City just fine with your save (from another thread) in the latest RPU.
  9. NovaRain

    How is the chance to jam a lock determined?

    Jinxed only affects the roll result in combat when an attack misses. The same goes for Better Criticals, it only affects the roll result for critical hits in combat. The two don't affect anything outside of the combat, like the lock jamming here.
  10. NovaRain

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    No, the latest release is 4.3.7. It's SourceForge rollbacked the download section. EDIT: https://sourceforge.net/p/forge/site-support/ Yup, sfall isn't the only one having the issue. EDIT 2: The files are back now.
  11. NovaRain

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Probably SourceForge rollbacked the database by some accident. Now there are only versions up to 4.3.0.2.
  12. NovaRain

    Sfall sass in the credits

    I don't know.
  13. NovaRain

    Sfall sass in the credits

    The text was embedded in older sfall binary and removed from sfall since 3.4. Back in the day when Interplay released their Fallout Collection/Trilogy, they included sfall without asking permission from Timeslip, some DVD releases even have killap's/TeamX's older unofficial patches bundled (I...
  14. NovaRain

    Fallout 2 mod Fallout et tu - Release v1.11

    Check your fo1_settings.ini and ddraw.ini for those options.
  15. NovaRain

    Fallout 1.5: Resurrection

    I remember Frederyk should tell you to forget about this after Nicole's ambush. The only option here without hostility from the whole town is to ignore her and just continue to help Frederyk on his other problems.
  16. NovaRain

    Fallout 2 utility ProtoManager virus?

    The binary has much less warnings from VirusTotal. What version of Visual Studio do you use? Only the text in the "info" textbox is messed up.
  17. NovaRain

    UP and RP updates

    Kaga encounters are only random, not some forced encounter like Horrigan.
  18. NovaRain

    Fallout 2 Savegame Editor

    You need to set the overrides in f12se settings, "FALLOUT2" (without .exe extension) for exe and fores.cfg for cfg.
  19. NovaRain

    [Collection] Inventory FRM edits

    Alternative 14mm Pistol A simple edit that changes the visuals of the 14mm Pistol to be more in line with the 12.7mm Pistol in New Vegas. I cut off the original magazine, patched the trigger guard, and added a baseplate to the grip.
  20. NovaRain

    Fallout 2 mod F2: damage calculation change, a FIX v5

    Just a small bump to say I've updated the first post of both Glovz's formula and YAAM threads, because the original links and files are all dead. Also, since the original "Dmg Mod: X/Y" meaning does not apply to Glovz's formula anymore (i.e. 2/1 is not "200% damage"), I'm thinking to change...
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