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  1. Lexx

    Scripting issue - Checking invisibility

    #define is_visible(cr) has_trait(TRAIT_OBJECT,cr,OBJECT_VISIBILITY) Works fine.
  2. Lexx

    weird ap glitch

    Set ActionPointsBar=0 in ddraw.ini file.
  3. Lexx

    Fallout 2 mod Fallout et tu - Release v1.11

    Well I mean, you can easily argue that the Fo1-version of the perks is pretty lame. They are all just +x% skill increases, and some pretty hefty considering the only requirement is to be level 12. It's almost like they are a last minute fix for players who fucked up their build and now need some...
  4. Lexx

    Fallout 2 mod Need a little help to solve my issue

    People who are skilled enough to work with the Sfall code can be counted on one hand. Also it is very hard to debug such issues, especially if no definitive repro exists.
  5. Lexx

    Fallout 2 mod Fallout et tu - Release v1.11

    Because nobody made me aware of the differences in 5 years, so it's probably not super important for the majority.
  6. Lexx

    Fallout 2 mod Fallout et tu - Release v1.11

    No idea. Maybe it's hardcoded and requires a script rewrite. What perks did you change? With very few exceptions (for reasons) they should all behave exactly as in Fo1 already.
  7. Lexx

    Fallout 2 mod Fallout et tu - Release v1.11

    Yes, it's nerfed and still an overpowered weapon.
  8. Lexx

    turning sneaking on and off through a script

    Tried it, works fine. You are doing something wrong. That said, latest Sfall is 4.something. Nobody here can help you with the inofficial and closed source Sfall "5".
  9. Lexx

    Redhead girl mod

    Whatever the status is, it's probably not a lot. From a technical point of view, the redhead and tandi animations are the hardest to make, since they have only very few base animations to copy&paste the head from. It needs a lot of manual tweaking and polishing to get it rigt.
  10. Lexx

    Redhead girl mod

    That one looks terrible, imo. Completely clashing with the rest of the games graphics. "The only difference on first glance" -- I'm sorry, but this critter doesn't look and feel at all like the original stuff.
  11. Lexx

    Fallout 2 mod some guide required related to writing of my own mod..

    Drugs and party members is not the same thing. If multiple party members with the same proto ID spawn in a map, shit gets fucked up.
  12. Lexx

    Fallout 2 mod some guide required related to writing of my own mod..

    Every party member needs a unique proto ID. Random critters from encounters all have the same proto ID, so the idea is already failing here.
  13. Lexx

    Fallout 2 mod some guide required related to writing of my own mod..

    Keep in mind that you can't just add anyone to your party and then travel the world. There are lots of limitations that can't be workarounded easily. Someone else around here wanted to make a mod like that in the past, it of course didn't work out.
  14. Lexx

    Fallout 2 mod some guide required related to writing of my own mod..

    Your thing is really hard to read and understand. Doubt you will get much help with that. Not even your if-then's are closing corrctly and sometimes they are in a new line and sometimes they aren't. This is what I have puzzled out of what you posted, but to make it work ingame or with whatever...
  15. Lexx

    NPC dialogue script question

    You are using 9 LVARs #define LVAR_Talked_Before (9) but you have only 7 allowed in the scripts.lst file docwake.int ; First Words To You When You Wake Up # local_vars=7 Set local_vars=9 or 10, else the game won't be able to handle your LVAR_Talked_Before...
  16. Lexx

    Fallout 2 mod Fallout et tu - Release v1.11

    Fo2 skill formulas are not superior, they are just different and some of them don't make sense in the context of Fo1. For example with the Fo2 formula, you'd be starting out with a much higher Outdoorsman skill, which makes sense for a tribal from the wilderness, but not for a Vault Dweller...
  17. Lexx

    FO1 maps script limit

    Then you've hit the max animation limit in Fo1. Apparently Crafty's Sfall for Fo1 has an option to increase it, but I dunno, never looked at it.
  18. Lexx

    FO1 maps script limit

    Does it animate if you remove the script from one of the other force fields?
  19. Lexx

    Difficult lock script for FO1

    Well if he can look into any scripts at all then he should see how easy it is to make this one harder. What I took away from those messages is that he tries to swap the scripts with something else, which is a dumb thing to do if you don't know what you are doing.
  20. Lexx

    Difficult lock script for FO1

    You can't just apply any script to whatever door / container. This can (and probably will) break other shit, if the game doesn't just crash right away anyways.
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