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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    @MIB88 Can you stamp a leather armor for Cassidy's first proto as it's not working to just equip him with one. (vanilla bug, mentioned it 3 pages back but not sure if you saw it.) Also, tested Myron with combat armor and I had no missing frames, maybe something went wrong with @Hanakoa's...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    By carefully going through all the lines in the message file. Nah, that would've been too boring. Just old fashioned trial and error, like removing script file didn't work but removing message file did. Removing everything but the top section in the message file worked, but adding a few more...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    @MIB88 The problem is with nhMyron.msg. Check this line: {230}{}{Mmmm-mmmm. Those legs go all the way up? You are missing a } at the end. Also, I ran into a weird issue I've never seen before. When targeting (hoovering target pointer over critter) I got strange text in the message window...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Thank you @NovaRain ! I seem to remember the last version was from 2010, though I'm not sure. There's definitely stuff missing here, but it could be that Morticia never had time to add them from my notes in the first place. I can honestly not remember. If I get some time over and are in the...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Speaking of which, does anyone have a backup of the guide Morticia and I wrote a long time ago? Seems to have disappeared from the net. Unarmored Cassidy animation has the same problem, though I doubt anyone uses that so no biggy. Also, there is this old bug that got fixed in latest RP but not...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    The price of the car has been changed to 10 000 but Smittys dialog wasn't updated to reflect that (you need 10 000 instead of the 5000 he says). So yeah, you need more money.
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    Fallout 2 Zeke red keycard bug

    I looked at the files and saw no obvious faults. Everything works just fine for me. That you can't steal the pass card is as it should be, as he is holding it in his hand (so you won't be be able to see it), but killing him should work no matter if you just arrived on the map and have done...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    @MIB88 My Fallout is not "properly" installed either. I just did the basic update... took the ddraw.dll from sfall 3.7b and put it in the megamod folder, and then added ;Set to 1 to fix the issue with being able to charge the car by using cells on other scenary/critters CarChargingFix=0 at the...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I tried to recharge the rust bucket with sfall 3.7b and it works for me. Checking how much fuel is left still don't work, but that probably has nothing to do with sfall.
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    [Fallout 2] Can you repair the highwayman yourself?

    Yes you can do it yourself, but only if your repair skill is over a 100. It's a roll check though so with your repair skill at 101 you will make the check once in 100 tries, and with a skill of 200 you'll make it every time. If you are playing with the unofficial patch or the Restoration...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Sounds like that old bug where items that were next to a bag in your inventory wouldn't get removed. Not sure if the bags have been removed in the megamod (like it was in the RP), if not that would be the first thing to check. Not sure if some other item can block it, but I guess you could...
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    Issues with the Brahmin quest in Fallout 2 (with RP)

    Oh really? Granted that it was not mentioned in the changelog for the RP MOD, but as it was considered a "vanilla" bug it is mentioned in the changelog for the unofficial patch instead. As for the town reputation problems being discussed, you can lower it with up to -14 by arm-wrestling with...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Yes I think so, but I honestly don't know the purpose of that whole first section that was added in the critter procedure. It's not in the current RP script nor is it in vanilla. I'm guessing it was to plug a hole somewhere, but don't know under what conditions it's needed.
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    @MIB88, you have a small animation problem on the broken2 map. Main character stopping in the middle of an animation, stopping an action before being finished, not walking all the way to where you pushed, that sort of problem. It's the hcchuck script causing it. In the critter_p_procedure you...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    There is a small issue with Smitty and repairing broken car parts. If you say "{709}{}{Are you crazy!? That's way too much!}" you always end up with a repaired alternator, no matter what part you had. Node121 through node125 all take you to node131, when it should be node121 go to node131...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Yeah, that would be the reason. Thanks a lot! ;) I thought the refueling method must have been changed and was almost pulling my hair out for not being able to figure it out. :lol: Oh well, no worries, shit happens. Plus now I got to see the massive change with how the car is handled. Not to...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    If "same as usual" means hold mouse on car, go to backpack, click on the micro fusion cells and then get the message "You charge the car with more power.", then yeah, that's not happening. Nor do I get the percentage left when I look at the car with the binoculars. I tested to paint the car, and...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    OK, so how the hell do I refuel the car? No really, how do I do it? Using power cells does nothing. Has something been changed or is my game bugged, or what?
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    MIB88, did you get that Gecko enclave encounter sorted out? I looked at it and saw two problems. The first is that if you save and then load the game on the main Gecko settler map you break the encounter. Either use a "if (not(metarule(22, 0))) then begin" check just before you override the map...
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