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    Fallout 2 mod Vic's combat taunt dialogue issue after RP ver 2.3.3

    Yes a 'Tough Person' has that dialog option. Check line 2230. Myron does have unique skill messages in his dialog file and they are referenced in his script, but the problem is that there is no way for the script to check when he is using a skill and whether it was successful or not. The game...
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    Fallout 2 mod Vic's combat taunt dialogue issue after RP ver 2.3.3

    Yeah Vic doesn't have his own combat messages, but uses one of the Generic AI profiles (Tough Person). Not sure why he never got his own as all the other full party members, except the dogs, got theirs. They are supposed to be in COMBATAI.MSG, but as you can see by the missing asterisks (and...
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    Fallout 1 utility f2wedit making changes on its own

    I haven't done any modding for over a year, so my memory is a bit fuzzy. A quick guess would be that it's flags. Aren't Fallout1 pro files a tiny bit smaller because they don't have some of the flags and maybe the editor automatically ads some zeroes to compensate? Or was that a separate...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    So I upgraded my internet package a couple of years ago and got a new homepage (was promised it would stay the same, but no, that didn't happen). I guess my ISP decided to finally shut the old one down. Will put up a new link at the end of the week.
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    Skynet as a sentrybot - Now for the RP

    Yeah the link is broken thanks to my ISP fucking up and not wanting to fix it. I will put up a new link at the end of the week. The mod can also be downloaded from the Fallout Database. Just go to the "F2_Restoration_Project" folder, then the "Mods for RP" folder and scroll down to the bottom...
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    @Samhain Here we go with not looking at the "Readme"s again. ;) (I know... I don't always read them either.) In my experience, adding new items with F12se rarely works out. The game doesn't always crash right away, but the save usually becomes unstable and crashes a bit later (Granted that I...
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    @Samhain Installing mods on top of other mods is not just "frowned upon". You are told not to, because if you don't know exactly what you are doing, you risk breaking the game. Mods in Fallout don't always play nice with each other as they often modify the same files, and so when you install...
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    This is an old vanilla bug. Download this script and put it in wherever you installed the Megamod \DATA\SCRIPTS folder (overwriting the existing script). Then go talk to Balthas again and tell him you know where Johnny is. After that you can go and talk to Johnny and/or Vegair about bringing him...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    @SpoonClankChronicles Not Layers itself, but the Fallout 2 entry in it. At least that's the impression I got after reading this GOG discussion. Maybe that entry is a fix for the bad 256 rainbow color problem, and that's what is meant by the technical wiki? As you can probably tell, I don't...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Sounds like sfall is not working properly. Have you checked out the Restoration Project technical wiki link from the very first post in this thread? Scroll down to the section about "GOG Mac edition" and read that. Might be something useful there. You might also want to glance at the WINE...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    How about this? Lock right door to Sgt. Granite and move player to hex in front of him when coming from the barracks map and the reactor is off. (Need to use code for changing ENCGD.MAP exit grid, overriding starting hex don't affect exit grids or stairs.) Lock left door to Sgt Granite when...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Aah, Dammit! Nothing is ever easy with this game. :-( Forgot completely about that possibility. Thanks for pointing it out. I guess I will have to think a bit to see if I can think of a good way around it, but unfortunately the level design is not all that good to work with. Could maybe have...
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    fallout of nevada - bugged item

    Sounds like you may have a broken arm.
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Something is not quite right with how the end fight on the oil rig works... The RP replaced a door script on the oil Rig to make a door stay open so you could reach the Vertibird landing pad (the one close to where you fight Horrigan. that leads to the stairs and the elevator). The changed was...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    @ZebraMan The sfall that is in Fixt is a modified/alternative version of the original sfall. There is one for Fallout 2 as well, and I believe it has what you are looking for, though I'm not sure as I haven't tried it myself. See for yourself, it's here. Also don't copy over ddraw.ini, but edit...
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    Fallout 1.5 walkthrough?

    Thanks, hehe :-) I'd say most of the time you can. In this case I was a bit off, unfortunately (I misunderstood my notes a bit). I checked the script and edited my previous post to correct it and be a bit more descriptive.
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    Fallout 1.5 walkthrough?

    Looking at some notes I made while playing, to be able to open the locker in the Hunter's base you need the following: When you have passed the "stealth check" there is a lockpick roll check to open the locker itself. This was before the latest patch, so it may have been changed.
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    Map areas keep dissapearing from my savegame

    Never seen or heard anything like it, but I'll take a wild stab at it anyway. Perhaps you opend a savegame in the save editor, left it running while playing the game. Went back to the editor and made some changes without updating the savegames latest status first. Alt-tabed back to the game and...
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    redding caravans bug

    Thanks @NovaRain So doesn't look like an obvious bug, though it still could be. Definitely an oversight anyway. I was wrong in thinking that resetting gvar 266 to 0 would affect the dialog, but I don't think it does anything useful either. That variable gets changed during the caravan run...
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    redding caravans bug

    No, I don't think so. What exactly would that acomplish? I only have my phone at the moment so I can't really check myself. Anyway, the problem with him destroying himself is that he can't ever come back after that. If you take that caravan to Redding, then do some quests there, the moment you...
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