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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    So @MIB88, we never got an update on your hard drive woes. I take it your latest attempt to salvage it didn't work. Shit like this really sucks. Anyway, good luck and hope yiou find a way to recover your stuff without paying an arm and a leg.
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    FO2 restoration project seems to have some old bugs that arent fixed...

    About the Duntons... No, you should call node06c from the talk_p_proc procedure like this: Add this bit... else begin if ((global_var(48) > 5) and not has_trait(0, dude_obj, 39) and not (global_var(180) == 1)) then begin call Node06c(); end just on top of this...
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    redding caravans bug

    Yes you are in the right place, but the wrong file. All caravans have a one-time only payout man, that show up in case the caravan master dies. In Hal's case though, you only get the payout man (SCDRVPAY.SSL), Hal himself never sets foot in Redding. Yes, Hal has dialog and outdated code for...
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    FO2 restoration project seems to have some old bugs that arent fixed...

    @Question2 , you are right about changing "and not" to "or" and vice versa. The Duntons offer work in node024, and failing the town rep/CoP check in node006 sends you to node06c, where you get rejected. Should bypass node024 in talk_p_proc and send you straight to node06c if you don't meet...
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    FO2 restoration project seems to have some old bugs that arent fixed...

    It's in the decompiled script. In the scource script you are looking for "if (obj == dude_obj). Just write "obj" instead of "LVar3" in your script and you'll be fine.
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    FO2 restoration project seems to have some old bugs that arent fixed...

    So yeah I figured out why the San Fran fight doesn't work for you (not sure it's the same problem others have had before, but I would assume so). It's quite funny actually. Simplified the fight works something like this: Check what opponent you should have, create him and save his pointer as a...
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    FO2 restoration project seems to have some old bugs that arent fixed...

    Nothing to to with the cult of personality perk. If your town reputation is too high, they won't give you any work. It's just that that check comes after they ask you if you wanna work for them. This has been pointed out several times before, but killap never changed it (I think his reasoning...
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    redding caravans bug

    Depends on when you do it. If done just after he pays you, yes. If he's already missing, then no (he's physically...ahem...digitally removed from the map).
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    Extra 15% plasma resistance from seemingly nowhere

    You are either using old RP saves with the combat rebalance mod, or you have upgraded a lower level armor to a power armor with f12se, while wearing it. That is my guess.
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    FO2 restoration project seems to have some old bugs that arent fixed...

    Yeah, as long as you are sure they are base protos from NPCs that can level up. Davin/Miria and all but the best version of Skynet don't level up, so don't remove those. I would also assume that you would have to start a new game for any effect.
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    Myron no longer talking to me

    Oh, cool. I didn't know that had been added to the save editor. I guess it's time to update my version of it.
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    Fallout 2 mod Uninstalling the lenny appearance mod

    Bullshit on the doctor/first aid part. Neither the RP nor my script changes that. He will only help you if HIS skill is better than YOURS, and you are not standing in a hex right beside the target. This is the same for all helping NPCs. As for the dialog, yeah you need to replace the...
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    FO2 restoration project seems to have some old bugs that arent fixed...

    The RP does not install base protos into that folder! When you load a save, the game reads the NPC follower's proto that is in the save slot. Then it puts that proto temporarily in the ...data/proto/critters folder (to be able to update it when needed without having everything in memory). When...
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    Myron no longer talking to me

    Myron is still knocked out. Start combat and push next turn until he wakes up. If that doesn't work (if the timer that tells him when to wake up has gone missing) you will have to knock him out again yourself, and then wait for him to wake up while in combat mode.
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    A way to fix NPCs wasting their APs

    If I understood you correctly, then nope. When they have a lower chance to hit than what their min_to_hit is set to, they will surrender and run away.
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    Fallout 2 mod Balthas/Happy harry's restocking scripts

    That is what the code really looks like. :lol: Anyway I don't use Headers myself so I haven't seen that error, but I would guess the sfall editor is having trouble finding them. Check if the Headers are located where the script is pointing to.
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    FO2 restoration project seems to have some old bugs that arent fixed...

    Oh I see. That monk in front of the abbey is not trader Bill. You can find him in the shack to the south of the map. About Dogmeat... Protos are in the master.dat file and edited protos go into the ...data\proto\critters. The edited protos needs to be write protected or the game will delete...
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    FO2 restoration project seems to have some old bugs that arent fixed...

    Huh? I tested your save without any problems. That line about old equipment comes up even if you don't have Marcus in your party, he just says he doesn't have anything for you. Local_var 7 is used so you can't ask about old equipment once you have gotten the armor. That is not his base hp, he...
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    FO2 restoration project seems to have some old bugs that arent fixed...

    Your save did show that, yes. Perhaps you did it on your way into the oil rig, and Sgt. Granite just couldn't see you to initiate combat, until you asked him to join you which made him move about? @Magnus, I don't know why the flamer is not equipped, maybe for that special effect when he pulls...
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    redding caravans bug

    So I think I figured it out. Hal (it's not actually Hal, just some guy paying you called "scdrvpay") will disappear permanently from Redding if you go on his caravan run and then leave the map and come back again (the one you arrive on in Redding). He is on that Redding map from the start of the...
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