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    Fallout 2 mod Need some help for critter edit and sfall setting

    The Mapper does not need it at all. Direct your "critter_patches" and "master patches" to your games "data" folder (ie critter_patches=D:\Games\Fallout2\data). IIRC, the art for critters goes into DATA\Art\critters and the protos goes into DATA\Proto\Critters. Both those folders need to get a...
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    Fallout 2 mod Need some help for critter edit and sfall setting

    To be able to edit protos with the Mapper there are a few extra steps you need to take. You can read about it here. Steps 3 and 4 are probably what you are looking for, and pay attention to step 14 or you'll loose your edited proto. The critical hits table is stored inside the Fallout2.exe...
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    Fallout 2 Saves Corrupting at Navarro(solved)

    Saving in combat when one of your companions has died is not a good idea as it corrupts that save game. Wait until after the fight to save. However, there may be two things you can try, and if none of them work you'll just have to restart from an earlier save. First you can try to load your...
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    Trump is winning

    Shouldn't someone change the thread title to reflect reality? Trump will most likely lose pretty big. Then again, I guess it perfectly illustrates that trumpkins seem to be living in an alternate universe.
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    Fallout 2 mod Removing part of F2 Restoration Project

    Well @Cyberweasel89, you could just use the Fallout 2 Savegame Editor to raise Lenny's strength a bit (you can find the "Edit Critters" button under the "Misc" tab). But if you really want his old looks back I suppose you could download this script and put it in your \DATA\Scripts folder...
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    Tips/Advice for a Fallout 2 noob?

    The entrance to the Raiders Base is decided the first time you enter the map. Unless you have looked at Bishop's map before going there the first time, you will have to pass a outdoorsman roll check (31 skill will give you a 1% chance , 64 will give you a 34% chance) to get to the "manhole"...
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    When a dumb character talks to doc Jubilee about vault 13 and then ask about "Mother Lode?", you are prematurely thrown out of dialog. It's because node011 leads to a node without any dumb dialog available (node013). Just need to add two dumb dialog lines like this: procedure Node013 begin...
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    We are probably both correct. Talk to Sheriff Dumont and ask about Vault 13, then about Vault 15, and finally about Tandi, and you will be able to go to a work interview with the president. However, if you already know the location of Vault 13 you will not get the option to ask about it, and...
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    Skynet as a sentrybot - Now for the RP

    Good to know. Thanks @J_Fred :)
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    @killap, this bug report was posted in another thread, think it deserves a look. You can get back into Vault City by talking to Skeeve, provided he is outside of the gates. The devs didn't bother moving him back after the "cut-scene" as they figured it would be taken care of in the map_enter...
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    Killap's Unofficial Fallout 2 Patch?

    @Madae NCR Gunther: Talk to Sheriff Dumont to get to know Tandi is looking for someone to do a job for her. After that Gunther will let you in. Tanker: Dumb characters don't need to fix/fuel the tanker. Matt, the brotherhood soldier will take care of that for you. Pay attention to what he...
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    Sulik is very alive but is flagged as dead.

    The easiest way is probably through the official Mapper. So first get that and also some program that can compress/decompress in gzip format (I use the old command line program gzip.exe). Then go to your latest save game slot and find the map file you are currently on. Lets say you are on the...
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    Quick Question Regarding Editing Critter proto

    I already made an RP mod for this which you can find here. Instead of messing with protos, I let Skynet's script do the changes for you. That way you can choose what body you want him to have from game to game without having to reinstall anything.
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    How hard a skill check is hard?

    Don't you normally use "do_check" with "is_success"? Something like this: if (is_success(do_check(dude_obj,STAT_st,0))) then As far as I know the game don't use any of this type of check on the strength stat, but do on some of the others. The modifier is usually "0" but I've seen it be...
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    Dailogs: reply concatenated message?

    Here's an example: Reply(mstr(100) + mstr(101)); Assuming your script is number 111 and the dialog lines are 100 and 101, it will come out like this: gsay_reply(111, message_str(111, 100) + message_str(111, 101));
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    Sfall sslc and critter_skill_level

    Use "has_skill" instead, it does the same. In the Mapper pdf file "critter_skill_level" is written in a grey box, which means something is wrong with it. So maybe it's been disabled?
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    Scripting errors: what does [some error message] mean?

    I'm not sure exactly what you are asking, but if you mean should they look pretty much the same, then yeah, they usually do. Just grab the KLATOXCV.GAM file from your master.dat and add your Mvars the same way as the ones already there. Though you obviously don't need to use any headers at all...
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    Scripting errors: what does [some error message] mean?

    You need to add your new map variable to KLATOXCV.GAM
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    Mapper2 - Lighting (indoor/outdoor)

    Yeah don't worry about that, this isn't exactly regular modding stuff. Do you have any idea how this mess could have happened? Maybe had the San Fran map open in the Mapper before going to your map, and also doing some play testing (F8 mode) as the player script was one of those embedded...
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    Mapper2 - Lighting (indoor/outdoor)

    So I found the problem. It's a weird map bug that I have seen a few times before but have no idea how it happens. Possibly a Mapper bug that corrupts the map. Basically you have some hidden scripts embedded in your map that don't belong there. Supposedly attached to some non-existing scenery...
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