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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Yeah that sounds plausible. I guess ruby is a bit more forgiving. I looked at the flashlight script, very nice job @VonZorch. I knew the normal light comes back on every map enter but apparently it also comes on every time you open up the backpack and touch an item. This should take care of...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    So, I'm pretty sure the Smitty problems comes from the first part of his timed event procedure. procedure timed_event_p_proc begin variable LVar1 := 8694; asm_expr(op_fixed_param() == 0); asm(0x802f); asm_push_value(0); asm_expr(op_combat_is_initialized() == 0); asm(0x802f)...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    @MIB88 I tried to look at Smitty to see what's up with the black screen problem, but I can't decompile the script. Get an "Error: Index of node out of range" when using int2ssl, and when using sfall script editor it comes out blank. Care to share the .ssl file?
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    So if I got you correctly, when installing the RP and other mods, you made manual fallout installs and just grabbed any old master.dat file laying around, without thinking it had been modified. Done that mistake myself. :lol: Anyway, the most obvious suspect would be Marcus. His proto in...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Yeah that does sound like an odd one. I was thinking that you perhaps shared a master.dat file between several mods and had somehow injected a bad proto into it. I have the same kind of setup by the way, minus an external hard drive. Reinstalling the Mapper sounds like the logical thing to try...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    @MIB88 and @alatari I've fought the Masticator several times now (using normal gloves), with many insta kills and knock outs, and every time I have won the fight when my turn is finished. It seems strange to me that there would be any script problems here, hook scripts or otherwise, as then it...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Hehe, yeah that is totally how I meant it :wink: Yup, that was what I was saying. Your Wiki modifications looks good to me. There's just one minor thing that I'm not sure is worth changing, Leslie Ann Bishop only reacts to great, good and bad sex. There are no checks for normal and horrible sex...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    @MIB88 Good. :cool: @alatari OK I'll try to explain it again as simple as I can. When you have sex with someone the game rates how good you were by using the obj_sex_rating formula. That formula is (Ch*50 + En*25 + AG*13 + St*12)/100 + (2 if Karma Sutra master) + (1 if Sex Appeal) + (2 if...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    @MIB88 One thing that could cause your crash problems with cities.txt is if one of the areas in there have an entrance name that has no matching lookup_name in maps.txt. Basically, if cities.txt calls for a map, and if it can't find it, it crashes. Since your older versions of cities.txt crashes...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    No don't do that. Becoming a gigolo has the same requirements as passing the porn audition, so if you are one you will most likely pass. But you can become a gigolo while on drugs and then still fail the audition when you are off them. Plus, Gigolo is not the same thing as Sex God and you get no...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Sexpert is not and never has been a part of that formula. The Fallout Wiki and whoever else claims that is wrong. What you get extra points from are +2 for karma sutra master, +1 for sex appeal and +2 if you are a sex God (a player sex level >=100). My guess is it's the last one that is getting...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Looking at your screenshots, I don't think you even have the restoration project installed (Maida's line about asking Momma what's going on in town does no longer exist in her text file at all in the RP.). That's your bug. :lol: Also, you are quoting an old 1.2 version of the RP guide. We are at...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    So about that +1 Ag and Miss Kitty, you only get that after you have beat the game as you can't sleep with her before that. It's not very useful except as an alternative if you don't want to use the hint book. Also you have to ask her for that date (successfully) before you beat the game. The...
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    Savegame request

    Just get F12se (save editor) and change one of your existing weapons into a light-saber. Select a weapon in the inventory tab, push the edit button and then scroll down and select one of the light-sabers. Simple as that.
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Sounds like a problem with your proto files. Basically, when the game starts it will delete any proto files contained in "your installed game"\data\proto\"subfolders" unless they are write protected. By default they are, but for some reason wine doesn't recognize it. So you will have to...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Yes the game does what you tell it to, but when you lack words you can't ask for shit. Simple as that. The function in question only checks an active hand, and the only way around it is using a different function, but such a function does not exist. Yes someone who know what they are doing can...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Ah yes I forgot that the checks for item slot 1 and 2 are only valid as long as they are active. I looked through the sfall functions and didn't find anything that looked like it would do the job. There is something for checking and swapping active hand but that isn't really useful in this case...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    I don't think you need sfall for that as there already is a function for changing the light level of objects. obj_set_light_level(self_obj, 0, 0); That is to turn off the light around the player completely. Replace the first zero with 1-100 to set the light intensity, and the second zero with...
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    Fallout 2 San Francisco not loading

    There's no repair function for guns, so no. Maybe the guns you are using are no good on armored foes, and maybe you installed some ammo mod with the RP that has some negative effect on them? As for Marcus not attacking, he could be crippled (though you should get a message about that), have bad...
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    GDialog::Error Grabbing text message!

    The most obvious reason to your problem would be if the MSG-file don't have the exact same name as the INT-file. Another possibility could be if 1305 is not your script (1305 is the number of the line that the script is placed on in scripts.lst), but some other with either no message file or no...
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