Search results

  1. D

    Advanced Power Armour

    Thanks Lexx :) I try as I can. Gunner, give me some description how should this exoskeleton look like (how tall it needs to be, appearance of head, hands, corpus, legs, you know, and if it's for Enclave, Brotherhood, this third fraction or universal for all).
  2. D

    Advanced Power Armour

    This is the last power armour. It's free to use. Enclave character Enclave Armour ....
  3. D

    T51b Armour sprite

    Hi Atomkilla. Thank you for nice words :) About this render, yes it was created all by me (except the background). I was just playing around with PA models, experimenting with filters and different effects in Photo Paint within free time :wink:
  4. D

    T51b Armour sprite

    You're welcome :)
  5. D

    T51b Armour sprite

    Here's the TH Armour file. Camera and lightning are just for test. I've already put mesh smooth on the model and linked it's parts to biped (it's hidden). If you have any questions, drop me a line. http://www.mediafire.com/?d88nd8dszxgo8m9
  6. D

    T51b Armour sprite

    Hi MaToX. I haven't play the Awaken mod but you can try use FT improver. There is readme file html, which contains instructions how to use any fan created additions to FOT. I suppose you could then edit any map of the Awaken mod and put this armour to it. Fallout1FTW, I tried to save this...
  7. D

    T51b Armour sprite

    It's great that you like it :) I'm very happy :) Well I could publish this model on mediafire only without textures (in zoom they're ugly :|). If there were anyone who would be in mood to make a TH PA, I'll put 3ds file to the net.
  8. D

    T51b Armour sprite

    Here's the next armour. I hope there aren't any mistakes in the anim. collections. It's free to use in any mod. http://www.mediafire.com/?kyoakbn87adl5a2 inv. armour graphic http://www.mediafire.com/?rs42lxrl19l5ccs BOS character ...
  9. D

    Omega Power Armour sprite

    Hi! Every image was rendered in fixed size (320x240 px). I chose this universal size because it could hold all needed graphics in all sprite collections (like blood explosion, riddled with bullets and these things). These images were rendered in this resolution based on camera's viewport...
  10. D

    Omega Power Armour sprite

    Hi :) I think there is a chance I'll try to do it. Right now I'm working on some stuff to FOT so when I will finish this job and have some spare time, I take care of Omega PA conversion to Fallout 2 engine (but I'll need some help).
  11. D

    Original style Advanced Power Armor, 3D (Fallout 2)

    Hi TTTimo. I must say you're goin' in the right direction. The helmet is really cool, proportional like in game IMO. I have only one sugestion to make this armor more "Warhammer" like, more bully, heavy. Some time ago I tried to reconstruct this PA. Maybe It will give you some clues here and...
  12. D

    Omega Power Armour sprite

    I'd love to try your mod gunner but for now I'm so busy with some other projects that I don't have enough time for gaming (I even wanted create a campaign to FOT with some of my models, but sadly I had to forget about makin' maps :( Above all thank you for the interest and wish you successful...
  13. D

    Omega Power Armour sprite

    Sorry for my abstractedness. The second example is just like 3dmax was rendering files: OM_Combat_Minigun_BASE_E_0000 OM_Combat_Minigun_BASE_E_0001 OM_Combat_Minigun_BASE_E_0002 OM_Combat_Minigun_BASE_E_0003... OM_Combat_Minigun_BASE_N_0000 OM_Combat_Minigun_BASE_N_0001...
  14. D

    Omega Power Armour sprite

    I've just checked if 3ds max can render animation sequences starting from some particular value (for example rendering from 0003, not 0000) in the end of sequence's name. Just for continuity. Unfortunately Max every new image sequence starts from 0000 value and I can not get around this...
  15. D

    Omega Power Armour sprite

    Yes, of course you can use it. Nice race name anyway :P Pixote, I would recommend you Sprite Creator from Jarekfall's web site. It's quite comfortable in viewing images from sprites.
  16. D

    Omega Power Armour sprite

    Before I started saving images in 3DS I had inputted name of every direction in each animation collection like: OM_Walk_unarmed_BASE_E_ (the collection's name, layer, direction). Then render process was adding numbers to the end of every file 0000, 0001 and so on. When I was writing coordinates...
  17. D

    Omega Power Armour sprite

    Thanks Jarek for the interest :) When I was saving renders in png from 3ds max all of them have fixed size. I was searching in render options if there is any way to cut images to the mask edges but I didn't find :( So I had to do this in corel and after that write coordinates of the model in...
  18. D

    Omega Power Armour sprite

    Thanks! Glad you like it :)
  19. D

    Omega Power Armour sprite

    I used Corel Photo Paint. First I opened one or two key frames of a collection which had some important colors for all image set. Then I saved common 8-bit adaptive palette to a file. After that I recorded a script reducing number of colors in any image in the collection by loading this palette...
  20. D

    Omega Power Armour sprite

    Thanks! :)
Back
Top