Search results

  1. M

    [WIP]Millenia's assorted works

    Mmm, one could easily make an USAS-12 for instance without even having to make new animations when the tools are out. Maybe I will :mrgreen: For now, as I have the model, I'll ditch the quick edit I did previously and redo the texture completely.
  2. M

    Fallout 3 file formats (How to open BSA files inside)

    http://www.bethsoft.com/bgsforums/index.php?showtopic=893807 Some interesting stuff in this thread
  3. M

    [WIP]Millenia's assorted works

    Sounds interesting, care to elaborate? :mrgreen:
  4. M

    [WIP]Millenia's assorted works

    Does somebody know a way of making the game load custom BSAs? I can't hack the textures.bsa so I though it'd be probably easier to make my own one and force the game to load it.
  5. M

    [WIP]Millenia's assorted works

    Well I managed to get the texture for the combat shotgun and half of the model (I still need the magazine texture, help me out pls) and decided to try and spruce it up a bit, here's what I've got so far: It's not horribly much but I can't work wonders without having the whole model
  6. M

    Fallout 3 file formats (How to open BSA files inside)

    Can somebody shoot the combat shotgun's magazine texture my way? BTW, having looked at BSA commander's logs, it says 'ERR: Corrupt" for all the textures. Any ideas?
  7. M

    Fallout 3. Is it really so bad?

    I dunno, I quite like Fallout 3. Of course it's quite different from the previous iterations but then again isometric view is so 90's and the combat system wasn't all too good in FO1/2 either. You guys should nitpick less and try to enjoy the game even if it's not Fallout as we know it :p
  8. M

    Fallout 3 file formats (How to open BSA files inside)

    Yeah the textures bsa seems to be the most problematic one, maybe out of memory errors were also causing BSA commander to unpack 0 byte texture files for me?
  9. M

    Fallout 3 file formats (How to open BSA files inside)

    Cheers, can't wait to get modding this awesome game :D
  10. M

    Fallout 3 file formats (How to open BSA files inside)

    For some reason I get empty files when I unpack the archives? :| I managed to get the textures and half of the combat shotgun using 3d Ripper but it's kinda broken and I'd much rather use the actual model files E:/ Hmm, this only applies to textures, meshes seem to export fine? :E Well...
  11. M

    Game Informer Unlimited FAQ and video

    Well it was decent considering it cost me like five euros :P
  12. M

    Game Informer Unlimited FAQ and video

    Oh I know what I'm talking about, I've played every Fallout so far and I'm a huge fan of the series, it's just that I don't mind a bit of variation
  13. M

    Game Informer Unlimited FAQ and video

    I dunno, I actually am looking forward to FO3 I don't really think they "raped" it, they made some radical changes but I loved Oblivion and I don't think it'll be crappy
  14. M

    Millenia's arts thread

    Woot, moar weaponry ;D
  15. M

    Millenia's arts thread

    Some player modelling as well, but I tend to mod first-person shooters and weapons do play a big part there so :p
  16. M

    Millenia's arts thread

    Yeah I won't have those comments in the final renders, I already have a template for those but I haven't been arsed to re-render and upload yet
  17. M

    Millenia's arts thread

    http://millenia.half-lifecreations.com/jyravens/renders/ I know of the omghorrible typo in the Makarov render, so meh Also the render template isn't final, I just had rushed something so I wouldn't have had to render on gray or something
  18. M

    Millenia's arts thread

    Modeled this one too (and textured obviously)
  19. M

    Millenia's arts thread

    Also modeled by me ;P
  20. M

    Millenia's arts thread

    Yeah Stolve I use 512s almost always, I find them easier to work with ;P (And of course I prefer HL1 engine games over HL2 engine games) Here's something I modeled and skinned for Resident Evil: Cold Blood:
Back
Top