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    New idle animations

    Hi Josan, i think its a really great idea of yours, and i know you can do it :) Just remember, you shouldn't do too many idle animations for just 1 type of weapon(unarmed, pistol etc.). Maybe just do 1 idle anim for a char with the weapon he uses most? For Cassidy that would be an idle anim...
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    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    Think also about all the unnamed fans, that only downloaded the mod but did not decide to post :)
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    NPC Armor

    Yes, you should drop the apa becouse its not worth it. Most of the games cassidy wont even get a suit of apa, but a pa is possible on him. +apa with that head off looks weird :D
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    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    You cannot expect someone to give you a detailed explanation of how to bypass this crash, if you don't give any details yourself. However, i remember that i killed him with plasticEX, and i had no crash at all. Ah, as i recall someone said that killing most npc with s-stims leads to...
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    FIFE - open source RPG engine with Fallout support

    Nice work :) I know FIFE is not FO-oriented, but i like the desert wasteland in the pic, and the clouds indicating a post-apo winter.
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    Fallout 2 Restoration Project Gameplay Thread

    You need to get the quest from the doctor if you want to repair the lights in EPA.
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    FIFE - open source RPG engine with Fallout support

    When are you planning to complete the techdemo? "Bring it on baby. I'm ready for action!"
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    Uniq Armor/Critter Mod!

    So, we can add unlimited new frm's for npc. Well, thats pretty much a lot anyway, considering adding some "decal" kinda thingies to some of the npc's can be very nice. Like for that sheriff, he wouldn't even need any other frm edited, just the default "standing" model would do the trick, becouse...
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    Uniq Armor/Critter Mod!

    You know, its funny what i just thought. Add a badge to a black guy in metal armor, and what do you have? Redding Sheriff, by the name of Marion or smth. A such little change, giving so much more to the atmosphere.
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    NPC Armor

    Well, lets say like this. Fallout is all about details. In FO1 because there was a little less of everything, it seemed more genuine. You could not give your npc an armor to wear, and thats why this problem did not exist in Fo1. However, because FO2 is so big, and the creators made all the work...
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    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    Speak more to Sulik, and find out what an amazing character he is. This is not a typo.
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    Wolna's Fallout Portrait Pack!

    I only said that this kind of face would fit mason :)
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    NPC Armor

    Grampy Bone say no shoe, you walking on holy land fren.
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    Uniq Armor/Critter Mod!

    It looks like a brilliant police model, but maybe rangers should look like that, im confused now....
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    Uniq Armor/Critter Mod!

    With "Blue Combat outfit" i actually meant the blue combat armor, i don't like the ncr police either, they seem to be too hmm stiff. It's not a problem to leave the NCR police outfits to the sheriff and his deputy, but the rest should wear a nice blue combat suit with a fancy ncr badge :P
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    Fallout 2 Restoration Project Gameplay Thread

    No, no. The Traveler asks you "are you in need of directions" or something like that, and then you can ask about "a small abandoned mine", then she's telling you about a mine that she left becouse of dogs. I think it went like that.
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    Wolna's Fallout Portrait Pack!

    Mason is the main guard of Mr.Salvatore, the one with the black shades.
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    Wolna's Fallout Portrait Pack!

    Continuum, thats about how i would imagine Mason :) Just add the glasses.
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    Fallout 2 Restoration Project Gameplay Thread

    It's pretty weird that you can ask a traveler for a "small abandoned mine", as i remember the Choosen One doesn't know anything about the Military Base, so how can he ask for it in such a way? He should ask maybe for "a gold mine", and get the location of military base or somthing like that.
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    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    I would like to see an exit world grid in the residential part of the Den. I have to admit it that i know about the problem with residential part changing after completing the orphanage quest. About the car problem, I still remember that odd bug with the player character sometimes trying...
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