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  1. Alvarez

    Original FO/FO2 Polymeshes

    But the animation looks good. Want to make a running one?
  2. Alvarez

    New animations 2

    Yep, pretty nice work, x'il.
  3. Alvarez

    Original FO/FO2 Polymeshes

    I take it as a compliment.
  4. Alvarez

    New animations 2

    Just plain awesome work, guys. Meanwhile, at russian TNF forums, i found the following tool for mask creating and batch repaint. http://tnf.net.ru/showthread.php?t=409 Please feel free to leave some credit for the developers or create new masks.
  5. Alvarez

    Original FO/FO2 Polymeshes

    Anyway, as i noticed, Karpov does it for FOnline exclusively for now. But nevermind that fruitless discussion, it would be also nice if you could invite him here. @Ursa, what's wrong with the angles?
  6. Alvarez

    Original FO/FO2 Polymeshes

    If Karpov feels like posting his works here, he's free to do that. It almost sounded as if you boast your community with his work.
  7. Alvarez

    Original FO/FO2 Polymeshes

    Technically it's also possible to render Fallout 3 models in 2d. But that would be recycling and picking after others but not creating. You don't telling us to stop inventing the wheel, don't you, Lexx? ;)
  8. Alvarez

    Original FO/FO2 Polymeshes

    That's nice for the FOnline community, Lexx. You almost discouraged me. :D Sadly, these models are bound to FOnline engine, so we still have a reason to learn 3d, animating and eventually advanced scripting, if we don't want to import every frame by ourselves.
  9. Alvarez

    Original FO/FO2 Polymeshes

    Thanks again, Jotisz. Btw, i found this quite insightful tutorial on IPO curves. http://www.youtube.com/watch?v=2JaSguOBHbw From what i learned, there's a ready window config for animation in Blender and what concerns IPO curves, by tabbing into edit mode and grabbing the points like...
  10. Alvarez

    The german version, or: How not to do it right.

    Then there was a confusing line before the ambush on Nelson: "You gotta FREE the hostages." "Why should the hostages to be TAKEN OUT?" But seriously, there should be a uncut fandub of german NV.
  11. Alvarez

    Original FO/FO2 Polymeshes

    Anyone cares to tell if the topic is allowed to discuss the work in progress and modeling/texturing/rigging/animationg techniques or is it just to post ready frames and worship the artists? Because i think i'm stuck at proper leg rigging and want to ask for help.
  12. Alvarez

    Fallhope - New Van Buren

    KRP? If you PM me the source, i'll translate some text. Because i suck at 3d modeling and need some distraction. [spoiler:cefd185d4a]OMFG, is that a Omsk Bird on your avatar?[/spoiler:cefd185d4a]
  13. Alvarez

    Music, Ambience, Soundeffects and the like

    Well, Surf, you got heavily inspired by the original Fallout ambience music, i wouldn't call it bad. In fact, i enjoyed Howls of the Dead, which reminded me somewhat on Eric Serra. I may be in err, but i could even hear something from Yoko Kanno in The Search For Tech. Farmer's life' intro...
  14. Alvarez

    Original FO/FO2 Polymeshes

    Tools may be interesting, but i'm more interested in techniques which could be applied with these tools.
  15. Alvarez

    Original FO/FO2 Polymeshes

    Because the original style should be extended and not abandoned just for the sake of better optics. [spoiler:4e77c11823](EDIT) I don't intend to become another Prosper. [/spoiler:4e77c11823]
  16. Alvarez

    Original FO/FO2 Polymeshes

    Proofs/opinions on that, please. Btw, Jotisz, did you used the Fallout palette for your textures or is it just demo-texture? Could you make a pair of animations with different UV?
  17. Alvarez

    Original FO/FO2 Polymeshes

    I disagree. It's a matter of tweaking.
  18. Alvarez

    Original FO/FO2 Polymeshes

    Am i in right to critisize you, Jotisz? Certainly, there's still things with the time curve on falling animation, falling looks like slow motion, while in contrary, her "looking around with hands-on-hips" look jerky and nervous, with only her upper torso twisting, while the original animation...
  19. Alvarez

    Talking Heads

    My conception of Vic was quite similar to the one on this character sheet. http://browse.deviantart.com/?qh=&section=&q=fallout%2Bvic#/d1plsn4 He should really draw Sgt. Granite.
  20. Alvarez

    New animations 2

    Depends, i used 3/4 size of a human mesh. I also upgraded the template with additional cameras. http://www.megaupload.com/?d=QP5ZAYFI
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