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    NPC (Sulik, Vic, etc.) Help With Combat Dialog Issue

    Vault13.gam is just a text file (you can open it with Windows Notepad). It stores the initial state of all the game's global variables. Since a savegame also stores (the current state of) all the game's global variables, if you change vault13.gam then your savegames aren't compatible with your...
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    Alt-Miria Mod Updated for Restoration Project 2.3

    @Nick Dahl 1) You could certainly add separate lines for additional animations of any sort if you'd like. Assuming you don't have the mapper and thus can't refer to an itempid file, you could look at this one instead. Though not from killap's RP (not even for Fallout 2, in fact) and thus not...
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    NPC (Sulik, Vic, etc.) Help With Combat Dialog Issue

    One thing about the particular files (AI.TXT, AIGENMSG.TXT, AIBDYMSG.TXT) we're considering here-- you can't change them on the fly during gameplay. Any time any change is made to these files, a new game must be started-- or else you'll have all kinds of crazy stuff (for example, the sorts of...
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    Alt-Miria Mod Updated for Restoration Project 2.3

    My advice wasn't very good or clear above (written from memory rather than looking at any files), so don't feel bad. If you have all the red-headed animation files named without a line _ character and not named as an exact duplicates of the regular female hero animations, that's a very good...
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    Alt-Miria Mod Updated for Restoration Project 2.3

    @Nick Dahl You'd have a six step process to do what you want: 1) Copy all the red-headed lady frm files to a new folder. Rename them all, getting rid of the initial __ characters and replacing them with something else (maybe, RW). This is what I meant when I said it was too much typing for...
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    NPC (Sulik, Vic, etc.) Help With Combat Dialog Issue

    Somehow your AI packet numbers got twisted around based on your description of the problem, but the AI.TXT, AIGENMSG.TXT, and AIBODYMSG.TXT from my Miria mod should all be working fine. They work fine for me, at least. I'd be interested in hearing if anyone else had this problem, but perhaps...
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    Megamod 2.44 Bug Reports and Suggestions

    @MIB88 I forgot about that random loot script in regard to SF, you may be right on that one. I'm glad you mentioned random loot, though, because that's something that needs to be looked at; I meant to investigate, but forgot. The trouble is that since the loot really is random, items with...
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    deadlus Fallout 2 map resource

    Thanks for the updated links. I didn't have anything in particular in mind apart from wanting to have a better look at the maps; I just thought having a "sticky" thread that's useless didn't make any sense.
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    deadlus Fallout 2 map resource

    Does anyone have these files? The download link is no good.
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    Megamod 2.44 Bug Reports and Suggestions

    Belated Merry Christmas to Megamodders. Eccentric are the meanderings of the modding path. I fired up the Megamod (2.44) to check one minor matter and somehow the next thing I knew I was wading hip-deep through the Brotherhood of Steel areas quagmire. I fixed a number of script problems...
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    Fallout 2 Restoration Project 2.3 (Unofficial Expansion)

    Congratulations to killap and the RP team, and thanks. :clap::clap::clap: I noticed one problem: what might be called "game ends in player-character death" text and voiceovers are not playing-- the graphic with a skeleton in the wastes is shown when the pc perishes, but the "You have died...
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    Having trouble getting Inerplay's FO2 Mapper to work

    The trouble you mentioned is because the mapper program can't find your game directory. You'll need to edit the text file called "mapper.cfg" found in the same directory as the mapper program. There are six places where you'll need to put in some info about the path to your game directory...
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    Alt-Miria Mod Updated for Restoration Project 2.3

    The game itself is sort of like the wasteland-- the struggle goes on forever. :lol: For those who are sticklers on detail, the mcmiria.int in this mod doesn't include two of killap's most recent changes. One is very minor and I didn't bother because in the case of Miria it isn't relevant...
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    Alt-Miria Mod Updated for Restoration Project 2.3

    As Author, Visionary, Dreamweaver... plus Actor once said: I've updated my alternate Miria mod for compatibility with killap's RP 2.3. The mod is available here, and includes all necessary files as well as the addition of combat taunts I long ago wrote for Miria. The mod has been tested...
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    FoT Redux 1.1 Comments/Issues/Bugs

    I'm not sure about any of the old aftermarket character editors, but one surefire way to get a particular custom character is to use the FOT Editor that comes with the game to edit one of the prefabricated player-characters, and then just choose that prefab when starting a new game. Likewise if...
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    FoT Redux 1.1 Comments/Issues/Bugs

    I don't have the materials with me to check, but as far as I recall those perks should be working fine.
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    Novel Nostalgia: Space 1889

    (NMA has readers all over the globe, as well as of all ages. In the Victorian spirit of self-improvement, hyperlinks in the text below are offered regarding potentially esoteric notions, largely as suggestions or opportunities of exploration for those who may be a bit foggy regarding, or...
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    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    Does the autoinstaller version of the mod use a precisely and in each and every tiniest detail identical fallout2.exe for Windows XP, Vista, and Windows 7 installations? Thanks.
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    Fallout 2 Restoration Project 2.2 is Live

    :salute: :drummer: Congratulations on a herculean effort, well executed, and thanks to you and your team for all the inscrutably vast time you've dedicated to this project. A great thing has been achieved, and your accomplishments will make the world a happier place from now until the...
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    Game music thread

    Perhaps not quite what you fellas are looking for, but last week I played a pretty decent freeware adventure game called Mad Father that I felt made an excellent all-around use of media (graphics, sound effects, and music). In fact I've been listening to the music tracks frequently all week, so...
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