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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Here's a new bug. The screen cannot be scrolled in EPA as per this save. This is very common around EPA, with the EPA entrance being the most common problem: The exit grids are not accessible, and even if you have a car, it takes some time to get it visible on the screen...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    So, where would one get this global.fx file, and where would one put it exactly? As for running Fallout on WINE, it is pretty sweet to have FO2 window on desktop no.2 displayed right next to instant messenger, and all the other crap on desktop no1 to which you can switch hitting one key...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Setting it to 1 makes the FPS problem go away, with the exception of really smoke-heavy places, like Melhior's green goo area (if this also happens on Windows computers, perhaps it should be reworked). However, this setting makes things a bit pixelated. I was wondering about this setting...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Sorry, I somehow missed that. I have a very good OpenGL card. Here's the output: $ glxinfo | grep 'renderer' OpenGL renderer string: Quadro NVS 140M/PCI/SSE2 And this is reg extract: [Software\\Wine\\AppDefaults\\FALLOUT2.EXE\\Direct3D] 1284973361 "DirectDrawRenderer"="opengl"...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    It means it has already been fixed in an internal alpha version, and the fix will be included in a beat version which might be coming out this week. What you can do in the meantime is keep reporting unreported bugs.
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I tried to replicate this error, but this time the fix you are talking about worked. Strange. Anyway, I understand the whole grid of a city is treated as the city itself, not just the green circle. It would be ideal to restrict the city limits only to the circled area, but I suspect that due...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Here' s a brand new bug for you. If your car runs out of fuel on the same grid square, as a town circle, there is no way of getting back to the car. Luckily, this time I had a backup save ;)
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Thanks, Darek. That did the trick. And I do use multiple saves. I just have the bad habit of overwriting them with at the wrong time ;)
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    I take it this was addressed to Killap. Is there any way to retrieve the car in my current game? It was my only save and there was quite some time put into building this character. Plus, there is some stuff in the trunk I would not like to part with. I tried playing around with save editor...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Ok, here's the savegame link: http://panzorjackhammer.com/SLOT22.rar The car is in the NCR parking shed, but is invisible and cannot be gotten into. WINE, Auto installation, F2 US, RP 2.1.2b, clean game. PS I think the new Vault City's external gate is completely pointless and...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Not sure if that has already been reported, but I just run into one of the 'missing car' bug versions. Right after encountering Enclave Veterbird hit team, I left the map through exit hex, not by getting into the car. Now, wherever I go, I go IN a car (the music, speed, car picture and fuel...
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    Coming back from the oil rig

    Is it possible to go to the oil rig, lot the stash, Advanced Power Armor MKII and come back to the main land, play some more, and only then go to the rig again to finish the game?
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Who do you think? There are only 1.8 decent shops in the game, east and west of the entrance to San Fran.
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    It's a mix of APAs and HPAs: APAs: - me - Sulik - Mysterious Stranger (H)PAs: - Vic - Cassidy - wife/husband 1. I am curious if that included the bug I recently encountered - Brain Bot completely vanishing from the game upon climbing down the rope in EPA. On a side note, would...
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    Vorpal Rat encounter in RP

    I read somewhere that bodies of Round Table Knights were supposed to have Advanced Power Armors on them, but all they have in my game (newest RP) is MF cells. Am I missing something?
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    Weapon skills - how much is an overkill?

    I was on 180% and still got some >95% at night at long range, so I guess I will go into early 200s. Does this affect ONLY chance to hit, or other things, too, like likelihood of critical s or their severity?
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    Weapon skills - how much is an overkill?

    Say, I am playing a sniper character with Small Guns, or any other weapon for that matter. How much should I aim to put in a ranged weapon-related skill? Are there any benefits, even minuscule, in going over 150%, 200% or 250%?
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    1. I was feeling lonely with just 5 followers, and I went by Modock to pick up a wife. I then discovered Moira (and so probably Davin, too) does not change her appearance when wearing an armor. I here was hoping to form my very own Enclave patrol outfit of 6 power armors. 2. Also, it would be...
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Is there some switch in RP to disable party limit of 5?
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Superb. That did the trick. And additional scaller modes make everything looks excellent. Great game, great mod!
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