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  1. ZippyDSMlee

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I have a dumb/simple question I like playing in window mode so I can pretend I am multitasking, but I need something like 4X scaling to make it decent looking on my 4K mode. I can play it and kinda see items on the ground but tis a bit to small a scaling option in window mode would be nice.
  2. ZippyDSMlee

    How to lower high skill level starting out with RP,ect.

    DOH! Well anything I can do to lower the skills without take the perk hit?
  3. ZippyDSMlee

    Need some modding help

    Sounds like conflicts in the mod, try boss or loot to sort out the mods, you might have to install them in a certain way, might help if you used NMM unless the newer fomm can remove old mods completely.
  4. ZippyDSMlee

    How to lower high skill level starting out with RP,ect.

    I have the newest RP and unofficial patch installed for FO2 and seem to keep having insanely high skill levels for my skills on any new character I roll, most are 30-50, I'd like them to be 20-30 ideally even if I cheat and have 6-8 attributes and a couple other things(I am kinda odd like that)...
  5. ZippyDSMlee

    Copy something to make a new ID in geck?(weapons)

    I can make a weapon based off another and have the game find it, but I would like to make a new weapon off the one I remade, how can I do this?
  6. ZippyDSMlee

    Questionnaire for F3C's Weapon Features

    Questions 1) Yes,but only if ammo or armor is changed to make up for the huge loss of ammo. 2) Depends, if armor/mellee is made better then fist fights(with or without a weapon) would not be made of fail so you would not need a mega ton of ammo. 3)HELL YES!!Halve what the weapon can do...
  7. ZippyDSMlee

    [Release] Explosive Entry - Breach locks with explosives

    Nuka grenade? A mine a would more realistic(easier to adapt to for blowing a lock ,tho real world results may vary LOL), also dose this work on doors?
  8. ZippyDSMlee

    Basic skinning

    And another bumb, beats making a a new thread and I am sure others that do not know how to handle exporting and importing textures would like to know too. I want to make a centaur gun with the railway rifle as a base, but I want to paint it green.
  9. ZippyDSMlee

    intro to fallout 3 weapons and hex editing

    Since the editor came out, anyone know how to sue it to change skins/textures? I want do some weapon "painting" >>
  10. ZippyDSMlee

    Basic skinning

    bump, still looking for texture modding info.....
  11. ZippyDSMlee

    Is it really only me?

    I am a game and anime fan, I hate dubbing mostly because US voice talent is under developed. We do have some good VA's but sheesh the system or talent pool is er...lacking and over all inefficient. I mean there are times when the time,care and budget is put into solid VA work but frankly...
  12. ZippyDSMlee

    Basic skinning

    I can recolor and alter a picture or DDS but how do I export a texture and then use it for a mod? Can someone please point me in the right direction?
  13. ZippyDSMlee

    Modding weapons

    vashts1985 its still a mystery it works with some but not with others. Do you know how to change ammo type? Got the newest version of of fomm and ti can easily change criticals,damage,POV and stuff but not ammo type and fully automatic of coarse but it can change enough for me to play...
  14. ZippyDSMlee

    Modding weapons

    Where is ammo to use kept for weapons, or critical calculations, or condition kept for weapons?
  15. ZippyDSMlee

    Modding weapons

    Anyone have a complied refrance for whats in DATA and DNAM? Also anyone know where projectile speed is in the projectiles records/supercodes?
  16. ZippyDSMlee

    Modding weapons

    Ya not seeing it either could you make us a esp as so we can tell WTF we are doing wrong? 0_o
  17. ZippyDSMlee

    Modding weapons

    can you give me the lines of code for automatic? I can not seem to do it right >< changing the code sets first line 4th set,3rd line 3rd set and 6th line 3rd set getting no results...of coarse fomm is now acting funny on my eating previous mods I made 0-o
  18. ZippyDSMlee

    Modding weapons

    So basically the combat shotgun can become automatic because it has the necessary files/code but energy weapons(pistol/rifle) can not? I have noticed the re fire rate is increased even if its semi automatic its evil!
  19. ZippyDSMlee

    Modding weapons

    Did some experimenting its the same for submachine gun, but when I got and change it for the lazer pistol/rifle nothing happens, what am I missing?
  20. ZippyDSMlee

    Modding weapons

    02 FF 01 06 the 02 is the automatic flag? its in the 4th set of 8 numbers/letters right?
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