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    Fallout 3: Gathering Good Karma

    Ah, bugs don't count! They are all evil! :mrgreen: Good point though, but the scorpions WERE attacking them like you said. (tended to attack everything) Still, it was the closest I could really get to an 'innocent' town. Junktown was pretty straightforward though...just had some nasty people...
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    Fallout 3: Gathering Good Karma

    @Mad Mantis: I think I see now... It's not necessarily bad to have a church you can contribute to in game, it's that a church, or anything in Fallout should fall into some sort of gray area and not be considered simply good or bad. I can understand that. Though, I still think if I were to...
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    Fallout 3: Gathering Good Karma

    Haha, I don't think Vault Boy looks THAT bad, but I can't help but say he looks like he got a little wasted before commenting on the player's exploits. I think I would have gone with the more 'wicked grin and crazy look in his eye' version. Do we happen to know if this is the same artist BTW...
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    Fallout 3: Gathering Good Karma

    It's not Vault Boy's fault! He can't help who he's been sold to! :(
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    Fallout 3: Gathering Good Karma

    Thanks for the response, UncannyGarlic. I am personally OK with what they are doing with F3, but I will agree that the system you and Ausir are talking about would be much better and more dynamic. @Brother None: thanks for answering that question, cause I was wondering that too. Consequence...
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    Fallout 3: Gathering Good Karma

    As far as the video goes, I personally thought most of what they had in there was good except for the still missing logic behind how the Regulators know where the fingers come from, and I'm another who has trouble playing anything other than good, although I tend to lean heavily neutral. The...
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    UGO's Favorite Fallout Characters

    I'll always stick with Dogmeat, but after just playing through Fallout 1 again, trying hard to keep him alive, I didn't realize how hard it was. Lots of save & load, especially when we had to escape the military base. "Dogmeat! Don't walk into that laser barrie-! Crap..." Hopefully F3's...
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    Fallout 3: Skills and Perks

    I always liked Mysterious Stranger, and I hope the new incarnation of it in F3 works well. I imagined some kind of 'Mad Max' like zealot learning of your exploits, thinking you were chosen or important, and then tracking you from a distance in order to keep you safe. In F1, you could also...
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    Fallout 3: Skills and Perks

    What's always frustrating, NMA a pessimistic bunch or not, is that in a few short hours, many of us worked out many of the major issues with some of these perks and corrected them/made them more believable without obliterating them. (as the BASIC ideas are good) Again, I don't hate Beth...
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    Fallout 3: Skills and Perks

    @marko2te: I really like the ghoul finger/part idea; really smart thinking. It's both dark and Fallout-esque in dealing with discrimination, etc. like F2 especially was so good at. Unfortunately it's only 'what if' at this stage. Whatever...I'll still enjoy it; just wish it made a little more...
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    Fallout 3: Skills and Perks

    I'm not an expert, but I think what some of this comes down to is the fact that these companies are so big nowadays, that if they don't have a very specific goal ingrained into the staff from the start, then you get some wonky things that barely have time to be smoothed out in the end. Just...
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    Fallout 3: Skills and Perks

    Yeah, having the 'finger collector' relying on your good reputation solely, allowing you to lie about where you got it from would be cool IMO. Also, if you had a bad reputation, you wouldn't be able to do it at all. What I would have liked better actually, in regard to taking parts, would...
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    Fallout 3: Skills and Perks

    True. I miss the disadvantages BTW. I know they didn't have them in the perks, but I wish they hadn't of taken away the traits. When I saw one of the interviews about it, they didn't seem to understand the point of traits w/disadvantages at all. I always thought they made the character...
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    Fallout 3: Skills and Perks

    Although I personally believe Beth gets more flak than they deserve in some cases, this is a good example where, even if they did think it out seriously behind closed doors, the final product causes people to think otherwise. Not in all of the perks, but the 'Solar Powered' perk for example...
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    Fallout 3: Skills and Perks

    You're right, Ausir, I was making it too complicated. I think I was going by when, or if, the game needed to give you a general label for an ending, etc. how would it do it, but the old games did it right for having a different ending depending on what you did in what town. It's also a good...
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    Fallout 3: Skills and Perks

    I think the Lawbringer perk would have worked better if 'evil' was otherwise worded as 'outlaws'. As far as the fingers, I thought similar to what bonustime said, that the individual wanted the fingers to put through some sort of fingerprinting device. Where this doesn't make sense is that...
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