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    Fireside Chat: Alpha Protocol reception and New Vegas

    Trying to be stealthy, I didn't quite like Heck's approach. Apart from that, I really like the guy. The description 'either a ingenious agent or a wackjob' (something like that) fits him perfectly, and he's so well done that I just can't make up which of the two I should categorize him in. In...
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    Fireside Chat: Alpha Protocol reception and New Vegas

    That's the strange thing about AP, it's the first game that after finishing, I started over again instantly. Every other game I've played more than once had to wait at least...I don't know, a year or so, before any interest in it would return. That's usually because I don't really like to play a...
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    Fireside Chat: Alpha Protocol reception and New Vegas

    Although most of the criticism leveled against this game is, to a certain degree, justified, I don't think it detracts from the game as much as reviews think it does. At least, not in my experience. Sure, the animations are a bit stiff sometimes, and especially the sneaking animation is just...
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    Call Of Duty: Black Ops

    For any kind of realism (and fun), how about a team that actually tries to be functional? At least they opened doors and such in the last two MW games, but what they should be doing is plotting different ways of attack...oh wait There are (almost) never different ways to approach a target...
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    Alan Wake

    I was excited for this game some...ages ago I think. Back when it still seemed to go to PC's, still seemed to be more of a stylish suspense and horror game. I don't quite know what the hell to make of it now. Partly because I've completely lost interest the moment I found out that my PC won't...
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    Fallout one of the best game franchise revivals

    The 'humor' I can remember from Fallout was stuff like the intro. A soldier executing an unarmed prisoner, shooting him twice. His buddy starts laughing, after which the camera is noticed and the shooter starts waving. Enter the shot of the head-part of someone in power armor, and a waving...
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    Jagged Alliance 2

    The first time, I died horribly. :) After that I found out that it depended on taking all of Drassen, so I first took the airport and mine, raised some militia, got some money together and went through the country in search for roaming enemies with better weapons than mine. It was still hard...
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    Jagged Alliance 2

    I've installed JA2 a week or two ago. Never played it before, but I saw a friend play it before. I never thought it'd be this great. Blowing a hole in a wall with a remotely detonated block of C4, with a sniper team ready to shoot everyone inside in an instance, while a heavy weapons expert...
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    Dwarf Fortress

    Oh no. Why NOW? I need to write a whole bunch of papers. Dwarf Fortress is one of the poisons I definitely can't refuse. This is going to draw away all time and life I have for the next...oh I don't know, probably till my fort gets around 100 dwarfs and I've build the next megastructure, or...
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    Witcher 2

    It's mainly the first thing I wish to do. On page 2 of this topic there was some talk about the style system disappearing. Basically, I wish for a more complex system, preferably involving more input from the player. Imagine playing any RPG nowadays with a major sword-fighting component in it...
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    Witcher 2

    Well, I haven't played it, and I can't really burn stuff I don't know. Some other games that did well at sword fighting, but in a completely different way, are Mount & Blade and the Gothic series. The damage you do still depends largely on how skilled your character is (stat-wise) and how...
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    Witcher 2

    That's why I called the countermove overpowered. But really, how much different is it from what Witcher does? In AC you click the button, timing it so as to create a string of combo's, or timing it so as to counter correctly. The Witcher you...well, you just time and then you only click. I'm...
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    Witcher 2

    The styles in W1 weren't that great, admit it. Once you get the timing right, all you ended up doing was using group style once you entered a large battle, and then pick off the survivors with specified styles. There wasn't really any interactivity as far as combat-styles go, no defending, no...
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    Seriously, no wild west RPGs?

    Copy that. For modern day standards it's probably highly simplistic, but it did some things right most games today seem to scorn. I was amazed by the atmosphere it created simply by meshing together the right music with the right setting, and weaving the story together with absolutely brilliant...
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    Heavy Rain: What has been Watched can not be Unwatched

    My God. I just watched that 'Let's Play'. How can this even be considered to be a game? It's like The Sims railroaded into a linear pile of shit. Edit: ARGH, those LP's are keeping me from going to bed. They quite well succeed at being funny once in a while.
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    Mount & Blade

    I bought it way back when it was still in beta. They supported their development that way, you could buy the game before it was finished for a lower price, and you'd get the full game once it was finished. The game is all about the combat, mounted or not, although if you aren't on a horse you...
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    V:TM - Bloodlines

    I've recently completed a ventrue play-through as well. Dominate is like a panacae for conversational problems. It fixes every problem, always, flawless. Got a little bit boring after a while. Now as for the other stuff: [spoiler:f94757daea]If I remember correctly, the Norwegian...
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    DRM and You! Thread

    I'd take it that the casual pirate is the pirate who isn't as tech savvy, which is what most people belong to. Back when it was all just 'backup the .exe, copy the crack' and the crack usually came with the package, there wasn't really any barrier or difficulty to pirate a game, as long as...
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    Dwarf Fortress

    Ah, I didn't know it wouldn't work if you're already above the limit. You'll probably want to set the birth-rate to zero as well, or else you'll end up getting unwanted dwarves, which will then have to be creatively disposed of. Creativity is really the main fuel of the game. A friend of mine...
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    Dwarf Fortress

    A notice of warning, well, a few actually I think. First of all, once you understand the game, its ridiculously addictive. But a bit 'easy' on the defense side, pretty much anything the game throws at you on an ordinary map can be shot to death in a matter of seconds if you have a few well...
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