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  1. mountaingoat

    Adrenaline Vault Bethesda Podcast

    "We listen to the problem, not the solution" Hmm, they listen to the problem, eh. Fact: Vast majority of gamers complained about the stupid/horrible way the game ends. Bethesda’s interpretation: a lot of gamers complain because the game has an ending. We listen to the fans, so we...
  2. mountaingoat

    Three more The Pitt screenshots

    Yep, IDK about you guys, but one question burns my mind, what happened to the fifth finger? Somehow it looks like their middle finger is the one missing (you can see it more clearly in the background Trog). I wonder if this has any semiotic significance. ;)
  3. mountaingoat

    Fallout 3 patch 1.4 hits Xbox/GfW Live

    Their PR department could make career in a political bureau as they can tell lies/half-truths in the most persuasive way. And their biggest lie? Fallout 3, the sequel.
  4. mountaingoat

    Role Playing in the Wastes

    A suggestion to Emil, Todd et rest, at Bethsoft studios. Before starting development on Fallout 4, please as a first step, watch and learn from the movie ‘The Gamers: Dorkness Rising’. (link http://www.imdb.com/title/tt0447166/) And who knows, maybe there is still hope for the franchise...
  5. mountaingoat

    Fallout 3 GotY: EMA Best RPG, PC Gamer #1

    Diary of an inlander: Big white chief Todd came up near the village today. He gathered us, all young bloods and offered a bead, some shiny pebbles and a mirror to each one, in exchange for our golden wristlets and necklaces. I’m so excited, how marvelous they look and I can see myself in...
  6. mountaingoat

    Bethesda to buy another IP?

    Hey, I wouldn’t be so sure about that. The ending cut-scene in PS:T shows TNO grabbing his mace and going downhill towards a battlefield, most probably a Blood Wars fight .Can you imagine this? The new game could be named PS: The Blood Wars, featuring a very cool character, lots of new...
  7. mountaingoat

    Fallout 3 Operation: Anchorage reviews

    Ah, OK then. Thanks for the info Briosa, good to know they didn’t screw this up. But the strong shooter-like theme of the OA DLC remains intact though. Cheers.
  8. mountaingoat

    Emil Pagliarulo on the Gauss rifle

    *Sheathes his tanto knife and breaths in relief* Pfew! That was close. You have to be more thoughtful when making statements like the previous one as some guys might have a weak heart. @Twinkie Haha, that was a good one. It summarizes well Beth’s vision about the role of skill checks in...
  9. mountaingoat

    Emil Pagliarulo on the Gauss rifle

    You’re right.1-2 more examples like this and you would think that RPG games are heading towards an IDIOCRACY state.
  10. mountaingoat

    Fallout 3 Operation: Anchorage reviews

    I’m not gonna play the OA since after reading the reviews I find it too much combat oriented for my tastes, but I would like to ask if anyone who actually have played it could inform us about one thing: Is it possible to take with you weapons or apparel, looted from your inside experience...
  11. mountaingoat

    Emil Pagliarulo on the Gauss rifle

    Woot!!. Is this for real? ‘Cause if it is, I’m going seppuku right now. I can’t even imagine the way they’re gonna rape the concepts. Hubris could be a mild word to describe it. Please, tell me it's a joke.
  12. mountaingoat

    Fallout 3 nominated for WGA award

    Why bother running up and down for fixing a machine that eventually kills the character. It would have saved them a lot of time and effort if they had only used this device in the game. :D http://www.colbertnation.com/the-colbert-report-videos/164485/march-20-2008/dean-kamen
  13. mountaingoat

    Fallout 3: Quests

    Hey, you’re asking too much from Bethesda. The norm for them is to be as little complicated as possible. Not all parameters are taking into consideration, that’s why there are so many design flaws in most of the quests. Besides, Todd in a demo presentation gives his idea of best solution by...
  14. mountaingoat

    Fallout 3: Quests

    @ Iozeph Have you ever considered the case that maybe the game wants Roy to have a split/schizophrenic personality,and he is only using you, presenting his good face, just to gain access to Tenpenny no matter the way. After the settle, Roy for his own reasons (the game never explains)...
  15. mountaingoat

    Fallout 3: Quests

    I also felt cheated by the game at that point ,not because Roy broke our agreement and killed the residents , i consider this an interesting twist in the plot (irony;my good diplomatic deeds lead to a massacre) but for the game not giving me a chance to confront Roy for his actions afterwards.
  16. mountaingoat

    Fallout 3: Quests

    Up to a point i agree with your thoughts about malleability of human nature,but what i was trying to point out is the game doesn't take note of your choices/actions during almost your whole play-through (the Megaton/ Tenpenny quest for instance, doesn't mentioned at all in the end, although...
  17. mountaingoat

    Fallout 3: Quests

    Actually you can have almost all but 3 of the different endings being decided by your choices at the last few minutes of the game. – Woot !!!- [spoiler:2d76f8d1a3]It’s the permutations between either you or Lyons going to the chamber and using or not the modified FEV at the auxiliary machine...
  18. mountaingoat

    Fallout 3 GotY: Gamasutra PC #1, Edge #27

    Not a difficult task, should I say. It’s the Achilles' heel of the game, especially in comparison to the originals. Probably game’s strongest point but not an RPG’s top priority. I have always consider the RPG experience like a demon sent by the Devs, to challenge your mind and...
  19. mountaingoat

    Fallout Developers Profile - Jesse Heinig

    Judging by the outcome and the new DLC content, this couldn’t be more accurate. Their PR/sales department plays a determinative role in the direction of the game e.g. to boost sales and appeal a to broader audience, not necessarily RPG gamers, they made it more simple, action oriented...
  20. mountaingoat

    Fallout Developers Profile - Jesse Heinig

    Agreed. I give a lot of credit to Emil as a game designer but IMO he is incompetent as a writer. Maybe some key decisions (excess violence, gore) about the game, wasn’t his idea, but Todd’s.
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