Search results

  1. H

    Fallout 2 mod Fallout: Nevada (extended)

    CE is harder, has a lot mini addons, couple of bugfixes, new stuff and companion etc...
  2. H

    Fallout 2 mod Fallout: Nevada (extended)

    Started New playthrough CE version 2.92 translation. Also Provisional Report is full of typos
  3. H

    Fallout 2 mod Fallout: Nevada (extended)

    1.You can learn how to craft poison "Horsekiller" Dont kill them though, better work for them. 2. Generators are generally fixed by high enough repair skill+junk or use of pliers.
  4. H

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I can't play Fallout 2 without ECCO mod anymore.
  5. H

    Fallout 2 mod Fallout: Nevada (extended)

    There is translation for CE version of the mod. Look at Foxx's signature. For these two slaves in Black Rock you need 60 traps skill if I recall correctly. Parts from collars are useful for crafting a HtH weapon.
  6. H

    Fallout 2 mod Fallout: Nevada (extended)

    Don't use main entrance, just go to the right side and you will figure out the rest.
  7. H

    Fallout 2 mod Fallout: Nevada (extended)

    Yes, all of them.
  8. H

    Fallout 2 mod Fallout: Nevada (extended)

    Yes you can.
  9. H

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Check your ddraw.ini file, there is option to disable this.
  10. H

    Fallout 2 mod Fallout: Nevada (extended)

    You need to get to it to finish the mod, so its possible. The trick is you need to "Use" the ladder's top. Click on the top of the ladder. Also check this whole thread.
  11. H

    Fallout 2 mod Fallout: Nevada (extended)

    Did you check the lantern? If not use Science or Repair on lantern near crime scene. Also check the balcony on the other side of street. Your nick sounds polish to me, so if you stuck again you can always send PM in polish to me. I will answer quicker that way.
  12. H

    Fallout 2 mod Fallout: Nevada (extended)

    One way to do it is to go to Black Caravan and sneak into their wagons. In the Lab you will find some receipts, and that's last evidence you need to solve the case.
  13. H

    Fallout 2 mod Fallout: Nevada (extended)

    I had the same problem. You need to click on "top" of the ladder not the ladder itself if I remember correctly.
  14. H

    Fallout 2 mod Fallout: Nevada (extended)

    Had the same problem. Check ddraw.ini: ;Change the skilldex cursor frm numbers ;Default is 293 for all skills Lockpick=293 Steal=293 Traps=293 FirstAid=293 Doctor=293 Science=293 Repair=293 Anything other than 293 caused crosshair to dissapear.
  15. H

    Fallout 2 mod Fallout: Nevada (extended)

    Take your time Snikers. You guys should be paid for your work.
  16. H

    Fallout 2 mod Fallout: Nevada (extended)

    You have wrong version of the game because there is no need to install patch as far as I recall. Contact Sagez for correct version.
  17. H

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Open ddraw.ini file and find this: ;Choose the damage formula used to calculate combat damage. ;Don't set this to anything other than 0 unless another mod you're using explicitly tells you to! ;0 - Fallout default ;1 - Glovz's Damage Fix ;2 - Glovz's Damage Fix with Damage Multiplier tweak ;5 -...
Back
Top